Deltarune (Chapter 3) script viewer

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gml_Object_obj_spotlightlaser_controller_Create_0

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timer = 0;
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con = 0;
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siner = 0;
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side = "above";
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spot1x = 100;
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spot2x = 200;
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spot3x = 300;
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obj_tenna_enemy.spotlightcount++;
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if (obj_tenna_enemy.spotlightcount == 2)
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{
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    spot1x = 360;
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    spot2x = 460;
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    spot3x = 560;
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    obj_tenna_enemy.spotlightcount = 0;
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}
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spot1angle = 0;
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spot2angle = 0;
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spot3angle = 0;
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spot1targetangle = 0;
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spot2targetangle = 0;
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spot3targetangle = 0;
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x = 640;
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y = 40;
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xstart = x;
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ystart = y;
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depth = -99999;
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snd_play_x(snd_heavyswing, 1, 0.8);
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snd_play_x(snd_heavyswing, 1, 0.8);