timer = 0; con = 0; siner = 0; side = "above"; spot1x = 100; spot2x = 200; spot3x = 300; obj_tenna_enemy.spotlightcount++; if (obj_tenna_enemy.spotlightcount == 2) { spot1x = 360; spot2x = 460; spot3x = 560; obj_tenna_enemy.spotlightcount = 0; } spot1angle = 0; spot2angle = 0; spot3angle = 0; spot1targetangle = 0; spot2targetangle = 0; spot3targetangle = 0; x = 640; y = 40; xstart = x; ystart = y; depth = -99999; snd_play_x(snd_heavyswing, 1, 0.8); snd_play_x(snd_heavyswing, 1, 0.8);