Deltarune (Chapter 3) script viewer

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gml_Object_obj_snowflake_ult_bullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
target = obj_dbulletcontroller.target;
3
spin = 0;
4
spinspeed = 0;
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image_alpha = 1;
6
if (!instance_exists(obj_heart))
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    instance_destroy();
8
wall_destroy = 1;
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bottomfade = 0;
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grazepoints = 2;
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timer = -16;
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gigatimer = -64;
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gigachange = 1;
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ultratimer = -32;
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radius = 0;
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wall_destroy = 0;
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y_anchor = y;
18
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
();
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depth = obj_growtangle.depth - 2;
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intensity = 0;
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timerb = 0;