scr_bullet_init(); target = obj_dbulletcontroller.target; spin = 0; spinspeed = 0; image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 1; bottomfade = 0; grazepoints = 2; timer = -16; gigatimer = -64; gigachange = 1; ultratimer = -32; radius = 0; wall_destroy = 0; y_anchor = y; scr_darksize(); depth = obj_growtangle.depth - 2; intensity = 0; timerb = 0;