Deltarune (Chapter 3) script viewer

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gml_Object_obj_snd_maker_Create_0

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depth = -10000;
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remstate = global.interact;
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global.interact = 69420;
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mpos = 0;
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page = 0;
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for (var i = 0; i < 10; i++)
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    pageind[i] = 0;
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con = 0;
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cursound = "";
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curvolume = 1;
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curpitch = 1;
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curdelay = 0;
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curlooprate = -1;
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curkillsnd = false;
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curkillall = false;
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curkillind = false;
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curlifetime = -1;
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complexsound = 0;
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playsnd = 0;
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sndcount = 0;
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cursnd = 0;
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siner = 0;
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for (var i = 0; i < 10; i++)
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{
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    snd[i] = -1;
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    pitch[i] = 1;
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    delay[i] = 0;
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    volume[i] = 1;
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    looprate[i] = -1;
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    killsnd[i] = false;
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}
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var soundcount = 0;
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for (var i = 0; audio_exists(i); i++)
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    soundName[i] = audio_get_name(i);
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array_sort(soundName, true);
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soundtotal = array_length(soundName);
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ubuff = 0;
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rbuff = 0;
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lbuff = 0;
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dbuff = 0;