depth = -10000; remstate = global.interact; global.interact = 69420; mpos = 0; page = 0; for (var i = 0; i < 10; i++) pageind[i] = 0; con = 0; cursound = ""; curvolume = 1; curpitch = 1; curdelay = 0; curlooprate = -1; curkillsnd = false; curkillall = false; curkillind = false; curlifetime = -1; complexsound = 0; playsnd = 0; sndcount = 0; cursnd = 0; siner = 0; for (var i = 0; i < 10; i++) { snd[i] = -1; pitch[i] = 1; delay[i] = 0; volume[i] = 1; looprate[i] = -1; killsnd[i] = false; } var soundcount = 0; for (var i = 0; audio_exists(i); i++) soundName[i] = audio_get_name(i); array_sort(soundName, true); soundtotal = array_length(soundName); ubuff = 0; rbuff = 0; lbuff = 0; dbuff = 0;