Deltarune (Chapter 3) script viewer

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gml_Object_obj_shutta_photo_controller_CleanUp_0

(view raw script w/o annotations or w/e)
1
surface_free(photo_surface);
2
if (screenshot != -1)
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    sprite_delete(screenshot);
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with (obj_herokris)
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    mask_index = -1;
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with (obj_herosusie)
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    mask_index = -1;
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with (obj_heroralsei)
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    mask_index = -1;
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with (obj_shutta_nobyacttest)
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    instance_destroy();
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with (obj_shutta_nobyact_tv)
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    instance_destroy();
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scr_battle_sprite_reset
scr_battle_sprite_reset

function
scr_battle_sprite_reset(arg0)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } if (instance_exists(_charinstance)) { with (_charinstance) { state = 0; hurt = 0; attacktimer = 0; attacked = 0; maxframes = 0; global.faceaction[myself] = 0; } } }
("ralsei");
15
scr_battle_sprite_reset
scr_battle_sprite_reset

function
scr_battle_sprite_reset(arg0)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } if (instance_exists(_charinstance)) { with (_charinstance) { state = 0; hurt = 0; attacktimer = 0; attacked = 0; maxframes = 0; global.faceaction[myself] = 0; } } }
("susie");
16
scr_battle_sprite_reset
scr_battle_sprite_reset

function
scr_battle_sprite_reset(arg0)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } if (instance_exists(_charinstance)) { with (_charinstance) { state = 0; hurt = 0; attacktimer = 0; attacked = 0; maxframes = 0; global.faceaction[myself] = 0; } } }
("kris");
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with (obj_herokris)
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{
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    state = other.krisstate;
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    global.faceaction[myself] = other.krisfaceaction;
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}
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with (obj_herosusie)
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{
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    state = other.susiestate;
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    global.faceaction[myself] = other.susiefaceaction;
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}
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with (obj_heroralsei)
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{
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    state = other.ralseistate;
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    global.faceaction[myself] = other.ralseifaceaction;
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}