|
1
|
surface_free(photo_surface);
|
|
2
|
if (screenshot != -1)
|
|
3
|
sprite_delete(screenshot);
|
|
4
|
with (obj_herokris)
|
|
5
|
mask_index = -1;
|
|
6
|
with (obj_herosusie)
|
|
7
|
mask_index = -1;
|
|
8
|
with (obj_heroralsei)
|
|
9
|
mask_index = -1;
|
|
10
|
with (obj_shutta_nobyacttest)
|
|
11
|
instance_destroy();
|
|
12
|
with (obj_shutta_nobyact_tv)
|
|
13
|
instance_destroy();
|
|
14
|
scr_battle_sprite_resetscr_battle_sprite_reset
function scr_battle_sprite_reset(arg0)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
if (instance_exists(_charinstance))
{
with (_charinstance)
{
state = 0;
hurt = 0;
attacktimer = 0;
attacked = 0;
maxframes = 0;
global.faceaction[myself] = 0;
}
}
} ("ralsei");
|
|
15
|
scr_battle_sprite_resetscr_battle_sprite_reset
function scr_battle_sprite_reset(arg0)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
if (instance_exists(_charinstance))
{
with (_charinstance)
{
state = 0;
hurt = 0;
attacktimer = 0;
attacked = 0;
maxframes = 0;
global.faceaction[myself] = 0;
}
}
} ("susie");
|
|
16
|
scr_battle_sprite_resetscr_battle_sprite_reset
function scr_battle_sprite_reset(arg0)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
if (instance_exists(_charinstance))
{
with (_charinstance)
{
state = 0;
hurt = 0;
attacktimer = 0;
attacked = 0;
maxframes = 0;
global.faceaction[myself] = 0;
}
}
} ("kris");
|
|
17
|
with (obj_herokris)
|
|
18
|
{
|
|
19
|
state = other.krisstate;
|
|
20
|
global.faceaction[myself] = other.krisfaceaction;
|
|
21
|
}
|
|
22
|
with (obj_herosusie)
|
|
23
|
{
|
|
24
|
state = other.susiestate;
|
|
25
|
global.faceaction[myself] = other.susiefaceaction;
|
|
26
|
}
|
|
27
|
with (obj_heroralsei)
|
|
28
|
{
|
|
29
|
state = other.ralseistate;
|
|
30
|
global.faceaction[myself] = other.ralseifaceaction;
|
|
31
|
}
|