surface_free(photo_surface); if (screenshot != -1) sprite_delete(screenshot); with (obj_herokris) mask_index = -1; with (obj_herosusie) mask_index = -1; with (obj_heroralsei) mask_index = -1; with (obj_shutta_nobyacttest) instance_destroy(); with (obj_shutta_nobyact_tv) instance_destroy(); scr_battle_sprite_reset("ralsei"); scr_battle_sprite_reset("susie"); scr_battle_sprite_reset("kris"); with (obj_herokris) { state = other.krisstate; global.faceaction[myself] = other.krisfaceaction; } with (obj_herosusie) { state = other.susiestate; global.faceaction[myself] = other.susiefaceaction; } with (obj_heroralsei) { state = other.ralseistate; global.faceaction[myself] = other.ralseifaceaction; }