Deltarune (Chapter 3) script viewer

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gml_Object_obj_shutta_palm_outoftree_Draw_0

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1
if (angle == 0)
2
    draw_sprite_ext(sprite_index, image_index, x, y, -2, 2, 0, c_white, 1);
3
if (angle == 90)
4
    draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, -90, c_white, 1);
5
if (angle == 180)
6
    draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, c_white, 1);