if (angle == 0) draw_sprite_ext(sprite_index, image_index, x, y, -2, 2, 0, c_white, 1); if (angle == 90) draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, -90, c_white, 1); if (angle == 180) draw_sprite_ext(sprite_index, image_index, x, y, 2, 2, 0, c_white, 1);