Deltarune (Chapter 3) script viewer

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gml_Object_obj_shutta_nobyact_shutta_Create_0

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1
sprite_index = choose(spr_shutta_frown, spr_shutta_banana);
2
facing = 0;
3
timer = 0;
4
turnspeed = 1;
5
con = 0;
6
facingdelay = 0;
7
waittime = 20;
8
spintime = 10;
9
mysprite = choose(4462, 860);
10
goodshot = false;
11
tutorial = false;
12
tutorialtimer = -35;
13
image_xscale = -2;
14
image_yscale = 2;
15
image_speed = 0;
16
image_alpha = 0;
17
depth = (obj_shutta_photo_controller.depth + 100) - 10 - y;