sprite_index = choose(spr_shutta_frown, spr_shutta_banana); facing = 0; timer = 0; turnspeed = 1; con = 0; facingdelay = 0; waittime = 20; spintime = 10; mysprite = choose(4462, 860); goodshot = false; tutorial = false; tutorialtimer = -35; image_xscale = -2; image_yscale = 2; image_speed = 0; image_alpha = 0; depth = (obj_shutta_photo_controller.depth + 100) - 10 - y;