Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_shutta_falling_item_Other_10

(view raw script w/o annotations or w/e)
1
for (var _i = 1; _i < image_number; _i++)
2
{
3
    var _side = 1;
4
    repeat (2)
5
    {
6
        var _piece = instance_create_depth(x, y + 10, depth - 1, obj_shutta_falling_item_piece);
7
        _piece.sprite_index = sprite_index;
8
        _piece.image_index = _i;
9
        _piece.image_alpha = 1.5;
10
        _piece.image_xscale = _side * 2;
11
        _piece.image_yscale = _side * 2;
12
        _piece.speed = 10 + irandom(2);
13
        _piece.direction = 90 - ((5 + irandom(3)) * _i * _side);
14
        _piece.rotation_spd = _side * -20;
15
        _side = -1;
16
    }
17
}
18
sprite_index = spr_realisticexplosion;
19
image_speed = 1;
20
image_index = 1;
21
snd_play_x(snd_badexplosion, 0.6, 1.1);