for (var _i = 1; _i < image_number; _i++) { var _side = 1; repeat (2) { var _piece = instance_create_depth(x, y + 10, depth - 1, obj_shutta_falling_item_piece); _piece.sprite_index = sprite_index; _piece.image_index = _i; _piece.image_alpha = 1.5; _piece.image_xscale = _side * 2; _piece.image_yscale = _side * 2; _piece.speed = 10 + irandom(2); _piece.direction = 90 - ((5 + irandom(3)) * _i * _side); _piece.rotation_spd = _side * -20; _side = -1; } } sprite_index = spr_realisticexplosion; image_speed = 1; image_index = 1; snd_play_x(snd_badexplosion, 0.6, 1.1);