Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_shutta_enemy_Create_0

(view raw script w/o annotations or w/e)
1
scr_enemy_object_init
scr_enemy_object_init

function
scr_enemy_object_init()
{ becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actcon = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
2
recruitcount = 2;
3
talkmax = 90;
4
image_speed = 0.16666666666666666;
5
idlesprite = spr_shutta_idle;
6
hurtsprite = spr_shutta_idle;
7
sparedsprite = spr_shutta_spare;
8
custom_draw_example = 1;
9
floatsiner = irandom(100);
10
darken = 0;
11
darkenalpha = 0;
12
myattackchoice = 0;
13
jumping = false;
14
debugvar = false;
15
photosuccesscount = 0;
16
endbattle = false;
17
amiabossfight = true;
18
fastphoto = false;
19
filter = false;
20
intro = 0;
21
powerphoto = false;
22
attackorder = 0;
23
photoactcount = 1;
24
acedrotationphoto = false;
25
if (room == room_board_1 || room == room_board_2 || room == room_board_3 || (room == room_battletest && global.encounterno == 111))
26
{
27
    
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("tenna");
28
    global.fc = 22;
29
}
30
else
31
{
32
    with (obj_shutta_enemy)
33
        amiabossfight = false;
34
}
35
sharpshootmercy = 0;
36
changealpha = false;
37
sharpshootballoon = false;
38
photosuccessballoon = 0;
39
balloonorder = 0;
40
ballooncon = 0;
41
balloonend = 1;
42
talkedcon = 0;
43
ralseitalks = 0;
44
susietalks = 0;
45
posecon = 0;
46
posetimer = 0;
47
endtimer = 0;
48
endcon = 0;
49
justusedcameraact = false;
50
freefailcount = 0;
51
rotationfailcount = 0;
52
lancerfailcount = 0;
53
toiletfailcount = 0;
54
ralseifailcount = 0;
55
krsfailcount = 0;