Deltarune (Chapter 3) script viewer

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gml_Object_obj_shootout_window_Other_23

(view raw script w/o annotations or w/e)
1
if (hit == true)
2
    exit;
3
if (image_index < 1)
4
{
5
    shaketimer = 10;
6
    alarm[0]
 = 3;
gml_Object_obj_shootout_window_Alarm_0.gml

exit;
7
    hitwindow = true;
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    with (obj_shootout_controller)
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        hitwindow = false;
10
}
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else
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{
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    state = "open";
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    hit = true;
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    char_state = "hit";
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    char_timer = -1;
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    timerc = 0;
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    with (obj_shootout_controller)
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        hitwindow = true;
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}