if (hit == true) exit; if (image_index < 1) { shaketimer = 10; alarm[0] = 3; hitwindow = true; with (obj_shootout_controller) hitwindow = false; } else { state = "open"; hit = true; char_state = "hit"; char_timer = -1; timerc = 0; with (obj_shootout_controller) hitwindow = true; }