|
1
|
var _gy = obj_shootout_controller.kris_y_ground - 16;
|
|
2
|
var _bullet_length = 20;
|
|
3
|
var _line_length = _gy - y;
|
|
4
|
var _yoffset = ((parent.char_timer % bullet_delay) / bullet_delay) * (_bullet_length * 2);
|
|
5
|
draw_set_color(c_white);
|
|
6
|
var _d = _yoffset;
|
|
7
|
while (_d < _line_length)
|
|
8
|
{
|
|
9
|
draw_line_width(x, y + _d, x, y + _d + _bullet_length, 4);
|
|
10
|
_d += (_bullet_length * 2);
|
|
11
|
}
|
|
12
|
draw_sprite_ext(spr_shootout_crosshair, 0, x, _gy, 2, 2, 0, c_white, 1);
|
|
13
|
draw_sprite_ext(spr_shootout_shock, (current_time / 100) % 2, x, _gy, shock_scale, shock_scale, 0, c_white, 1);
|