var _gy = obj_shootout_controller.kris_y_ground - 16; var _bullet_length = 20; var _line_length = _gy - y; var _yoffset = ((parent.char_timer % bullet_delay) / bullet_delay) * (_bullet_length * 2); draw_set_color(c_white); var _d = _yoffset; while (_d < _line_length) { draw_line_width(x, y + _d, x, y + _d + _bullet_length, 4); _d += (_bullet_length * 2); } draw_sprite_ext(spr_shootout_crosshair, 0, x, _gy, 2, 2, 0, c_white, 1); draw_sprite_ext(spr_shootout_shock, (current_time / 100) % 2, x, _gy, shock_scale, shock_scale, 0, c_white, 1);