Deltarune (Chapter 3) script viewer

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gml_Object_obj_shadowman_tommygyn_rouxls_Create_0

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1
timer = -10;
2
dir = 0;
3
current_speed = 0;
4
speed_approach = 0;
5
bullet_timer = 0;
6
bullet_counter = 0;
7
sameattacker = 0;
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sameattack = 1;
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shot_angle = 0;
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gun_angle = 180;
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creator = -1;
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creatorid = -1;
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freeze = false;
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shootsfx = 0;
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siner = 0;
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slower = false;
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type = 0;
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if (y < obj_rouxls_ch3_enemy.y)
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{
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    var a = choose(0, 1);
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    if (obj_rouxls_ch3_enemy.turns == 1)
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        a = 0;
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    if (obj_rouxls_ch3_enemy.turns == 2)
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        a = 1;
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    if (a == 0)
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    {
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        slower = true;
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        timer = -28;
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    }
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    if (a == 1)
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        timer = 10;
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    type = a;
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}
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gunshake = 0;
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target = 0;
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damage = 55;
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grazepoints = 3;
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image_xscale = 2;
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image_yscale = 2;
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image_speed = 1;
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sprite_index = spr_shadowman_firing_bunny;
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firefx = 0;
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count = irandom(4);