timer = -10; dir = 0; current_speed = 0; speed_approach = 0; bullet_timer = 0; bullet_counter = 0; sameattacker = 0; sameattack = 1; shot_angle = 0; gun_angle = 180; creator = -1; creatorid = -1; freeze = false; shootsfx = 0; siner = 0; slower = false; type = 0; if (y < obj_rouxls_ch3_enemy.y) { var a = choose(0, 1); if (obj_rouxls_ch3_enemy.turns == 1) a = 0; if (obj_rouxls_ch3_enemy.turns == 2) a = 1; if (a == 0) { slower = true; timer = -28; } if (a == 1) timer = 10; type = a; } gunshake = 0; target = 0; damage = 55; grazepoints = 3; image_xscale = 2; image_yscale = 2; image_speed = 1; sprite_index = spr_shadowman_firing_bunny; firefx = 0; count = irandom(4);