Deltarune (Chapter 3) script viewer

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gml_Object_obj_shadowman_sharpshoot_cursor_Create_0

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1
ammo = 30;
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timer = 0;
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con = 0;
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siner = 66;
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savex = 0;
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savey = 0;
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image_alpha = 0;
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image_xscale = 3;
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image_yscale = 3;
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x = camerax() + 200;
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y = cameray() + 157;
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xstart = x;
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ystart = y;
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shoottimer = 0;
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disablesbattleui = false;
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disabledebugui = false;
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disableactui = false;
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stopshooting = false;
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if (disablesbattleui == true)
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{
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    with (obj_writer)
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        instance_destroy();
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}