ammo = 30; timer = 0; con = 0; siner = 66; savex = 0; savey = 0; image_alpha = 0; image_xscale = 3; image_yscale = 3; x = camerax() + 200; y = cameray() + 157; xstart = x; ystart = y; shoottimer = 0; disablesbattleui = false; disabledebugui = false; disableactui = false; stopshooting = false; if (disablesbattleui == true) { with (obj_writer) instance_destroy(); }