Deltarune (Chapter 3) script viewer

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gml_Object_obj_shadowman_sax_bullet_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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image_alpha = 1;
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if (!instance_exists(obj_heart))
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    instance_destroy();
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wall_destroy = 1;
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init = 0;
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bulletPath = 0;
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spawnrate = -1;
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spawntimer = 0;
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spawnchild = 0;
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timer = 4;
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childOffset = choose(90, -90);
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grazepoints = 0.5;
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if (i_ex(obj_volumeup))
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{
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    image_xscale = 1.5;
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    image_yscale = 1.5;
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    grazepoints += 1;
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}