scr_bullet_init(); image_alpha = 1; if (!instance_exists(obj_heart)) instance_destroy(); wall_destroy = 1; init = 0; bulletPath = 0; spawnrate = -1; spawntimer = 0; spawnchild = 0; timer = 4; childOffset = choose(90, -90); grazepoints = 0.5; if (i_ex(obj_volumeup)) { image_xscale = 1.5; image_yscale = 1.5; grazepoints += 1; }