Deltarune (Chapter 3) script viewer

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gml_Object_obj_shadowman_sax_attack_Create_0

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mypath = path_add();
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init = false;
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damage = 35;
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grazepoints = 4;
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childgraze = 4;
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target = 0;
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shootSpeed = 1;
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timer = shootSpeed;
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firedShots = 0;
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bulletCount = 10;
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progressLoop = 0;
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attackWaitTime = 0.6;
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pathLifetime = 1.2;
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grow_Speed = 0.05;
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fadeSpeed = 0.05;
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special = 0;
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aim_at_player = false;
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with (obj_shadowman_sax_attack)
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    aim_at_player = false;
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aim_at_player = true;
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sax_animation = -1;
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animchange = 0;
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draw_style = 3;
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fancy_staff = true;
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freeze = false;
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snapshot = false;
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surf = -1;
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optimized_draw = true;
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image_alpha = 1;
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destroytime = 30;