mypath = path_add(); init = false; damage = 35; grazepoints = 4; childgraze = 4; target = 0; shootSpeed = 1; timer = shootSpeed; firedShots = 0; bulletCount = 10; progressLoop = 0; attackWaitTime = 0.6; pathLifetime = 1.2; grow_Speed = 0.05; fadeSpeed = 0.05; special = 0; aim_at_player = false; with (obj_shadowman_sax_attack) aim_at_player = false; aim_at_player = true; sax_animation = -1; animchange = 0; draw_style = 3; fancy_staff = true; freeze = false; snapshot = false; surf = -1; optimized_draw = true; image_alpha = 1; destroytime = 30;