|
1
|
if (i_ex(obj_herokris) && obj_herokris.sprite_index == spr_kris_dance)
|
|
2
|
{
|
|
3
|
scr_battle_sprite_resetscr_battle_sprite_reset
function scr_battle_sprite_reset(arg0)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
if (instance_exists(_charinstance))
{
with (_charinstance)
{
state = 0;
hurt = 0;
attacktimer = 0;
attacked = 0;
maxframes = 0;
global.faceaction[myself] = 0;
}
}
} ("kris");
|
|
4
|
krisdancing = false;
|
|
5
|
}
|
|
6
|
if (i_ex(obj_herosusie) && obj_herosusie.sprite_index == spr_susie_dance)
|
|
7
|
{
|
|
8
|
scr_battle_sprite_resetscr_battle_sprite_reset
function scr_battle_sprite_reset(arg0)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
if (instance_exists(_charinstance))
{
with (_charinstance)
{
state = 0;
hurt = 0;
attacktimer = 0;
attacked = 0;
maxframes = 0;
global.faceaction[myself] = 0;
}
}
} ("susie");
|
|
9
|
susiedancing = false;
|
|
10
|
}
|
|
11
|
if (i_ex(obj_heroralsei) && obj_heroralsei.sprite_index == spr_ralsei_dance)
|
|
12
|
{
|
|
13
|
scr_battle_sprite_resetscr_battle_sprite_reset
function scr_battle_sprite_reset(arg0)
{
_charactor = arg0;
_charinstance = obj_herokris;
if (_charactor == "noelle")
{
_charinstance = obj_heronoelle;
_charnum = 4;
}
if (_charactor == "ralsei")
{
_charinstance = obj_heroralsei;
_charnum = 3;
}
if (_charactor == "susie")
{
_charinstance = obj_herosusie;
_charnum = 2;
}
if (_charactor == "kris")
{
_charinstance = obj_herokris;
_charnum = 1;
}
if (instance_exists(_charinstance))
{
with (_charinstance)
{
state = 0;
hurt = 0;
attacktimer = 0;
attacked = 0;
maxframes = 0;
global.faceaction[myself] = 0;
}
}
} ("ralsei");
|
|
14
|
ralseidancing = false;
|
|
15
|
}
|