Deltarune (Chapter 3) script viewer

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gml_Object_obj_shadow_mantle_fire_Create_0

(view raw script w/o annotations or w/e)
1
image_speed = 0.25;
2
image_xscale = 2;
3
image_yscale = 2;
4
alpha_timer = 0;
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visible = false;
6
depth = obj_mainchara_board.depth - 1;
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timer = 0;
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con = 0;
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_type = 0;
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active_hitbox = false;
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destroyonhit = false;
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dir = 1;
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rotator_target = -1;
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len = 40;
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len_speed = 0;
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place = 0;
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place_speed = 2;
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damage = 2;
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mysolid = 0;
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snd_stop(snd_board_torch);
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snd_play(snd_board_torch);
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for (i = 0; i < 5; i += 1)
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{
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    remx[i] = x;
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    remy[i] = y;
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}
27
krisonly = false;