image_speed = 0.25; image_xscale = 2; image_yscale = 2; alpha_timer = 0; visible = false; depth = obj_mainchara_board.depth - 1; timer = 0; con = 0; _type = 0; active_hitbox = false; destroyonhit = false; dir = 1; rotator_target = -1; len = 40; len_speed = 0; place = 0; place_speed = 2; damage = 2; mysolid = 0; snd_stop(snd_board_torch); snd_play(snd_board_torch); for (i = 0; i < 5; i += 1) { remx[i] = x; remy[i] = y; } krisonly = false;