Deltarune (Chapter 3) script viewer

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gml_Object_obj_shadow_mantle_fire3_Step_0

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timer++;
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if (timer == 100)
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    instance_destroy();
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if (_type == 0)
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{
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    if (timer <= activetimer)
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    {
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        if (image_alpha == 1)
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            image_alpha = 0;
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        else
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            image_alpha = 1;
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    }
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    if (timer == activetimer)
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        active = true;
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}
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for (i = 5; i > 0; i -= 1)
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{
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    remx[i] = remx[i - 1];
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    remy[i] = remy[i - 1];
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}
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remx[0] = x;
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remy[0] = y;