timer++; if (timer == 100) instance_destroy(); if (_type == 0) { if (timer <= activetimer) { if (image_alpha == 1) image_alpha = 0; else image_alpha = 1; } if (timer == activetimer) active = true; } for (i = 5; i > 0; i -= 1) { remx[i] = remx[i - 1]; remy[i] = remy[i - 1]; } remx[0] = x; remy[0] = y;