Deltarune (Chapter 3) script viewer

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gml_Object_obj_screen_channel_change_sprite_test_Create_0

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1
depth = 49000;
2
strength = 20;
3
active = false;
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screen_sprite = -4;
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old_screen_sprite = -4;
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screen_surf = -4;
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old_screen_surf = -4;
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siner = 0;
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helix = false;
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wrap_around = true;
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timer = 0;
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timer_dir = 0;
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subtimer = 0;
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lifetime = 7;
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noise_sprite = spr_perlin_noise_high_contrast;
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scan_x = 0;
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scroll_speed = 1;
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scroll_dir = randomsign();
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infinite = false;
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init = false;
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scroll = false;
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shader = true;
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precise = true;
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static_noise = -1;
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active = false;
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siner = 0;
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multa = 20;
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multb = 30;
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altspeed = scroll_speed;
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idle_sprite = 2163;
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effect_sprite = 2599;
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infinite_sprite = 1134;
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image_speed = 0.5;
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image_xscale = 2;
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image_yscale = 2;
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shader_check = 0;
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draw_end = true;
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channel_shader = 15;
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sprite_uvs = sprite_get_uvs(noise_sprite, 0);
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perlin_stage = shader_get_sampler_index(channel_shader, "perlin_texture_page");
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manual = false;
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silent = false;
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shuffle = true;
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is_finished = false;
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alpha2 = 0;
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lightemupcon = 0;
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lightemuptimer = 0;