|
1
|
if (!active || timer <= 0 || strength == 0)
|
|
2
|
{
|
|
3
|
draw_self();
|
|
4
|
exit;
|
|
5
|
}
|
|
6
|
if (is_finished)
|
|
7
|
exit;
|
|
8
|
if (!surface_exists(screen_surf))
|
|
9
|
screen_surf = surface_create(camerawidth(), cameraheight());
|
|
10
|
var _ease = scr_ease_inscr_ease_in
function scr_ease_in(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_in_bounce(arg0, 0, 1, 1);
case -2:
return ease_in_elastic(arg0, 0, 1, 1);
case -1:
var _s = 1.70158;
return arg0 * arg0 * (((_s + 1) * arg0) - _s);
case 0:
return arg0;
case 1:
return -cos(arg0 * 1.5707963267948966) + 1;
case 6:
return power(2, 10 * (arg0 - 1));
case 7:
return -(sqrt(1 - sqr(arg0)) - 1);
default:
return power(arg0, arg1);
}
} (timer / lifetime, 2);
|
|
11
|
var _strength = strength * _ease;
|
|
12
|
var _noisec = 0;
|
|
13
|
var _num = -1;
|
|
14
|
var _scany = 0;
|
|
15
|
surface_set_target(screen_surf);
|
|
16
|
draw_clear_alpha(c_black, 0);
|
|
17
|
draw_sprite_ext(sprite_index, image_index, screenx(), screeny(), image_xscale, image_yscale, image_angle, image_blend, image_alpha);
|
|
18
|
surface_reset_target();
|
|
19
|
if (scroll)
|
|
20
|
_strength /= 3;
|
|
21
|
var perlin_texture_page = sprite_get_texture(noise_sprite, 0);
|
|
22
|
shader_set(channel_shader);
|
|
23
|
texture_set_stage(perlin_stage, perlin_texture_page);
|
|
24
|
shader_set_uniform_f(shader_get_uniform(channel_shader, "texel"), 1 / camerawidth(), 1 / cameraheight());
|
|
25
|
shader_set_uniform_f(shader_get_uniform(channel_shader, "strength"), _strength);
|
|
26
|
var _UVs = sprite_get_uvs(noise_sprite, 0);
|
|
27
|
var _tex = sprite_get_texture(noise_sprite, 0);
|
|
28
|
var _texel_x = texture_get_texel_width(_tex);
|
|
29
|
var _texel_y = texture_get_texel_height(_tex);
|
|
30
|
var _texel_hx = _texel_x * 0.5;
|
|
31
|
var _texel_hy = _texel_y * 0.5;
|
|
32
|
var _xs = image_xscale;
|
|
33
|
var _ys = image_yscale;
|
|
34
|
shader_set_uniform_f(shader_get_uniform(channel_shader, "fog_power"), 1);
|
|
35
|
shader_set_uniform_f(shader_get_uniform(channel_shader, "u_pixelSize"), _texel_x, _texel_y);
|
|
36
|
shader_set_uniform_f(shader_get_uniform(channel_shader, "u_UVs"), _UVs[0] + _texel_hx, _UVs[1] + _texel_hy);
|
|
37
|
shader_set_uniform_f(shader_get_uniform(channel_shader, "scanx"), floor(scan_x) + 0.5);
|
|
38
|
draw_surface(screen_surf, x - sprite_xoffset - _xs, y - sprite_yoffset);
|
|
39
|
draw_surface(screen_surf, (x - sprite_xoffset) + _xs, y - sprite_yoffset);
|
|
40
|
draw_surface(screen_surf, x - sprite_xoffset, y - sprite_yoffset - _ys);
|
|
41
|
draw_surface(screen_surf, x - sprite_xoffset, (y - sprite_yoffset) + _ys);
|
|
42
|
shader_set_uniform_f(shader_get_uniform(channel_shader, "fog_power"), 0);
|
|
43
|
draw_surface(screen_surf, x - sprite_xoffset, y - sprite_yoffset);
|
|
44
|
shader_reset();
|
|
45
|
if (infinite)
|
|
46
|
{
|
|
47
|
subtimer--;
|
|
48
|
if (subtimer <= 0)
|
|
49
|
{
|
|
50
|
subtimer = irandom_range(1, 5);
|
|
51
|
var _variation = (lifetime * scroll_speed * scroll_dir) / 2;
|
|
52
|
var _scroll = 240 - (_variation / 2);
|
|
53
|
scan_x = random_range(40, 200);
|
|
54
|
timer = lifetime - random_range(0, 3);
|
|
55
|
altspeed = random_range(1, 2);
|
|
56
|
}
|
|
57
|
}
|
|
58
|
scan_x = scr_wrap_newscr_wrap_new
function scr_wrap_new()
{
var _val = argument[0];
var _max = argument[2];
var _min = argument[1];
if ((_val % 1) == 0)
{
while (_val > _max || _val < _min)
{
if (_val > _max)
{
_val = (_min + _val) - _max - 1;
}
else if (_val < _min)
{
_val = ((_max + _val) - _min) + 1;
}
else
{
}
}
return _val;
}
else
{
var _old = argument[0] + 1;
while (_val != _old)
{
_old = _val;
if (_val < _min)
{
_val = _max - (_min - _val);
}
else if (_val > _max)
{
_val = _min + (_val - _max);
}
else
{
}
}
return _val;
}
} (scan_x + altspeed, 0, 479);
|
|
59
|
if (!infinite && timer > 0)
|
|
60
|
{
|
|
61
|
timer--;
|
|
62
|
if (timer <= 0)
|
|
63
|
{
|
|
64
|
if (!silent)
|
|
65
|
snd_stop(static_noise);
|
|
66
|
multa = random_range(10, 40);
|
|
67
|
multb = random_range(5, 10);
|
|
68
|
sprite_index = idle_sprite;
|
|
69
|
image_speed = 0.5;
|
|
70
|
active = false;
|
|
71
|
}
|
|
72
|
}
|
|
73
|
siner++;
|
|
74
|
var _alpha = 0;
|
|
75
|
_alpha = _ease / 2;
|