Deltarune (Chapter 3) script viewer

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gml_Object_obj_rouxls_yarnball_Other_15

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1
if (active == 1)
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{
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    damage = 50;
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    element = 6;
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    if (obj_rouxls_ch3_enemy.ralseiyarnhp > 0 && global.hp[3] > 0)
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    {
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        damage = floor(global.hp[3] / 2);
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        if (damage > 40)
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            damage = 40;
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        target = 2;
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    }
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    else
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    {
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        target = choose(0, 1);
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    }
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    if (damage != 0)
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scr_damage
scr_damage

function
scr_damage()
{ if (global.inv < 0) {
scr_damage_cache();
if (global.chapter == 3) { with (obj_tennabattleconvo_controller) { damagecount++; damagecountthisturn++; } with (obj_tenna_enemy) gothit = true; with (obj_knight_enemy) progamer = false; } var __element = 0; if (variable_instance_exists(id, "element")) { if (is_real(element)) __element = element; } if (target < 3) { if (global.hp[global.char[target]] <= 0) {
scr_randomtarget_old();
target = mytarget; with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } } var __remtarget = -1; if (target == 4) { __remtarget = 4;
scr_randomtarget_old();
target = mytarget; if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget; } if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (
scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget; } if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35) {
scr_randomtarget_old();
target = mytarget; } with (global.charinstance[target]) { image_blend = c_white; darkify = 0; } } var truedamage = 0; if ((global.chapter == 3 && i_ex(obj_tenna_enemy) && obj_tenna_enemy.minigameinsanity) || i_ex(obj_knight_roaring2)) truedamage = 1; chartarget = 3; if (global.chapter == 3 && i_ex(obj_knight_enemy) && truedamage == 0) { if (obj_knight_enemy.aoedamage == false) { if (target == 0) { if (global.hp[2] > 0 && global.hp[3] > 0) target = choose(1, 2); else if (global.hp[2] > 0) target = 1; else if (global.hp[3] > 0) target = 2; } if (obj_knight_enemy.myattackchoice != 13) { if (global.chararmor1[1] == 23 || global.chararmor2[1] == 23 || global.chararmor1[2] == 23 || global.chararmor2[2] == 23 || global.chararmor1[3] == 23 || global.chararmor2[3] == 23) { obj_knight_enemy.damagecounter++; if (obj_knight_enemy.damagecounter < 3) { if (global.hp[1] > 0 && (global.chararmor1[1] == 23 || global.chararmor2[1] == 23)) target = 0; if (global.hp[2] > 0 && (global.chararmor1[2] == 23 || global.chararmor2[2] == 23)) target = 1; if (global.hp[3] > 0 && (global.chararmor1[3] == 23 || global.chararmor2[3] == 23)) target = 2; } else { target = choose(0, 1, 2); repeat (2) { if (global.hp[1] < 1 && target == 0) target++; ...
();
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    if (destroyonhit == 1)
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        instance_destroy();
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    if (global.hp[3] > 0)
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    {
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        target = 2;
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        instance_destroy();
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        snd_play(snd_bump);
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        obj_rouxls_ch3_enemy.ralseiyarnhp--;
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        if (obj_rouxls_ch3_enemy.ralseiyarnhp == 1)
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        {
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        }
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        if (obj_rouxls_ch3_enemy.ralseiyarnhp == 0)
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        {
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scr_battle_sprite_set
scr_battle_sprite_set

function
scr_battle_sprite_set(arg0, arg1, arg2, arg3)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } if (instance_exists(_charinstance)) { with (_charinstance) { state = 8; hurt = 0; attacktimer = 0; sprite_index = arg1; image_speed = arg2; image_index = 0; if (arg3 == 0) maxframes = image_number; global.faceaction[myself] = 0; } } }
("ralsei", spr_ralseib_yarn_2, 0, 0);
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            obj_rouxls_ch3_enemy.shadowmengetfiredcon = 1;
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            obj_rouxls_ch3_enemy.destroywriter = false;
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            with (obj_battlecontroller)
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                noreturn = 1;
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            snd_play_x(snd_awkward, 0.67, 1);
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scr_shakescreen
scr_shakescreen

function
scr_shakescreen()
{ instance_create(x, y, obj_shake); }
();
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        }
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    }
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    else
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    {
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scr_battle_sprite_reset
scr_battle_sprite_reset

function
scr_battle_sprite_reset(arg0)
{ _charactor = arg0; _charinstance = obj_herokris; if (_charactor == "noelle") { _charinstance = obj_heronoelle; _charnum = 4; } if (_charactor == "ralsei") { _charinstance = obj_heroralsei; _charnum = 3; } if (_charactor == "susie") { _charinstance = obj_herosusie; _charnum = 2; } if (_charactor == "kris") { _charinstance = obj_herokris; _charnum = 1; } if (instance_exists(_charinstance)) { with (_charinstance) { state = 0; hurt = 0; attacktimer = 0; attacked = 0; maxframes = 0; global.faceaction[myself] = 0; } } }
("ralsei");
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    }
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}