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gml_Object_obj_room_town_hospital_Alarm_1

(view raw script w/o annotations or w/e)
1
if (noellegame)
2
{
3
    gamecon++;
4
    alarm[1]
 = 30;
gml_Object_obj_room_town_hospital_Alarm_1.gml

if (noellegame) { gamecon++; alarm[1]
 = 30;
}
5
}