Deltarune (Chapter 3) script viewer

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gml_Object_obj_room_rhythm_empty_Create_0

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1
con = 0;
2
customcon = 0;
3
blackall = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
4
blackall.image_xscale = 999;
5
blackall.image_yscale = 999;
6
blackall.depth = 100;
7
blackall.image_blend = c_black;
8
blackall.visible = 1;
9
game_start = false;
10
game_active = false;
11
shakey_text = false;