con = 0; customcon = 0; blackall = scr_dark_marker(-10, -10, spr_pixel_white); blackall.image_xscale = 999; blackall.image_yscale = 999; blackall.depth = 100; blackall.image_blend = c_black; blackall.visible = 1; game_start = false; game_active = false; shakey_text = false;