Deltarune (Chapter 3) script viewer

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gml_Object_obj_room_ranking_z_Step_0

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1
if (con < 0)
2
    exit;
3
if (con == 10 && !d_ex() && global.interact == 0)
4
{
5
    con = 11;
6
    alarm[0]
 = 15;
gml_Object_obj_room_ranking_z_Alarm_0.gml

con++;
7
    global.interact = 1;
8
    var fadeout = instance_create(0, 0, obj_fadeout);
9
    fadeout.fadespeed = 0.04;
10
}
11
if (con == 12)
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{
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    con = 13;
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    alarm[0]
 = 15;
gml_Object_obj_room_ranking_z_Alarm_0.gml

con++;
15
    snd_play(snd_escaped);
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}
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if (con == 14)
18
{
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    con = -1;
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    global.interact = 3;
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    global.entrance = 3;
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    instance_create(0, 0, obj_persistentfadein);
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    room_goto(room_dw_console_room);
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}