Deltarune (Chapter 3) script viewer

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gml_Object_obj_room_puzzle_closet_1a_Step_0

(view raw script w/o annotations or w/e)
1
if (con < 0)
2
    exit;
3
if (con == 0 && global.interact == 0 && obj_mainchara.x >= 460)
4
{
5
    con = 1;
6
    global.interact = 1;
7
    var _running = false;
8
    with (obj_caterpillarchara)
9
        _running = runmove;
10
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
11
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
12
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
13
    var _imagespeed = _running ? 0.3 : 0.2;
14
    var _walktime = _running ? 20 : 30;
15
    var _panspeed = _running ? 12 : 20;
16
    
c_pan
c_pan

function
c_pan(arg0, arg1, arg2)
{
c_cmd("pan", arg0, arg1, arg2, 0);
}
(220, cameray(), _panspeed);
17
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
18
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
19
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(_imagespeed);
20
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(565, 285, _walktime);
21
    
c_delaycmd
c_delaycmd

function
c_delaycmd(arg0, arg1, arg2)
{
c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0);
}
(_walktime + 1, "imagespeed", 0);
22
    
c_delaycmd
c_delaycmd

function
c_delaycmd(arg0, arg1, arg2)
{
c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0);
}
(_walktime + 1, "imageindex", 0);
23
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
24
    if (abs(kr_actor.y - su_actor.y) < 20)
25
    {
26
        
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(0);
27
        
c_depth
c_depth

function
c_depth(arg0)
{
c_cmd("depth", arg0, 0, 0, 0);
}
(kr_actor.depth - 10);
28
    }
29
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
30
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(_imagespeed);
31
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(936, 268, _walktime + 60);
32
    
c_delaycmd
c_delaycmd

function
c_delaycmd(arg0, arg1, arg2)
{
c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0);
}
(_walktime + 60 + 1, "imagespeed", 0);
33
    
c_delaycmd
c_delaycmd

function
c_delaycmd(arg0, arg1, arg2)
{
c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0);
}
(_walktime + 60 + 1, "imageindex", 0);
34
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
35
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
36
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(_imagespeed);
37
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(460, 269, _walktime + 10);
38
    
c_delaycmd
c_delaycmd

function
c_delaycmd(arg0, arg1, arg2)
{
c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0);
}
(_walktime + 10 + 1, "imagespeed", 0);
39
    
c_delaycmd
c_delaycmd

function
c_delaycmd(arg0, arg1, arg2)
{
c_cmd_x("delaycmd", arg0, arg1, arg2, 0, 0, 0);
}
(_walktime + 10 + 1, "imageindex", 0);
40
    
c_wait_if
c_wait_if

function
c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
}
(su_actor, "x", ">=", 745);
41
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
42
    
c_autodepth
c_autodepth

function
c_autodepth(arg0)
{
c_cmd("autodepth", arg0, 0, 0, 0);
}
(1);
43
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
44
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
45
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
46
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
47
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* (Umm...Delay 11 Kris...Delay 11 Since now seems like a good moment...)Wait for input
"\\E2* (Umm..^1. Kris..^1. Since now seems like a good moment...)/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_72_0"
);
48
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face d* (...Delay 11 We haven't really been able to...Delay 11 discuss much for a while.)Wait for inputClose Message
"\\Ed* (..^1. We haven't really been able to..^1. discuss much for a while.)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_73_0"
);
49
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
50
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(1);
51
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
52
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
53
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
54
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
55
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
56
    
c_msc
c_msc

function
c_msc(arg0)
{
c_cmd("msc", arg0, 0, 0, 0);
}
(1385);
57
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
58
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
59
}
60
if (con == 1 && customcon == 1 && answer >= 0)
61
{
62
    con = 2;
63
    
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; }
(1214, answer + 1);
64
    if (answer == 0)
65
    {
66
        con = 5;
67
    }
68
    else if (answer == 1)
69
    {
70
        con = 8;
71
    }
72
    else
73
    {
74
        con = 50;
75
        customcon = 0;
76
        
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
77
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
78
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face K* (Umm,Delay 11 okay...!)Wait for inputClose Message
"\\EK* (Umm^1, okay...!)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_112_0"
);
79
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
80
        
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
81
    }
82
    reset_answer();
83
}
84
if (con == 5 && customcon == 1 && !d_ex())
85
{
86
    con = 6;
87
    customcon = 0;
88
    
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
89
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
90
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
91
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
92
    
c_walkdirect_speed
c_walkdirect_speed

function
c_walkdirect_speed(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, -arg2, 0);
}
(885, kr_actor.y, 4);
93
    
c_panspeed_wait
c_panspeed_wait

function
c_panspeed_wait(arg0, arg1, arg2)
{
c_cmd("panspeed", arg0, arg1, arg2, 0);
c_wait(arg2);
}
(4, 0, 100);
94
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
95
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
96
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_surprised_right);
97
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
98
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 0* ...Delay 11 what?Wait for inputClose Message
"\\E0* ..^1. what?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_145_0"
);
99
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
100
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
101
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
102
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
103
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 1* You wanna say something?Wait for inputClose Message
"\\E1* You wanna say something?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_153_0"
);
104
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
105
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
106
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
107
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face K* "Ask Susie how she's doing?"Wait for inputClose Message
"\\EK* \"Ask Susie how she's doing?\"/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_160_0"
);
108
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
109
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
110
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
111
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
112
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
113
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D* ...Delay 11 uh,Delay 11 good,Delay 11 I guess.Wait for inputClose Message
"\\ED* ..^1. uh^1, good^1, I guess./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_170_0"
);
114
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
115
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
116
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
117
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
118
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
119
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face K* (Honestly? Playing with Ralsei and you has been great. Just...)Wait for inputClose Message
"\\EK* (Honestly? Playing with Ralsei and you has been great. Just...)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_181_0"
);
120
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
121
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
122
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_look_down_left);
123
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
124
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
125
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D* (We kinda...Delay 11 skipped over the whole,Delay 11 Dark World's not real thing.)Wait for inputClose Message
"\\ED* (We kinda..^1. skipped over the whole^1, Dark World's not real thing.)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_190_0"
);
126
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
127
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
128
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
129
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
130
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
131
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face T* (I mean,Delay 11 I kind of knew it...Delay 11 couldn't be,Delay 11 you know.)Wait for input
"\\ET* (I mean^1, I kind of knew it..^1. couldn't be^1, you know.)/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_200_0"
);
132
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face S* (Like,Delay 11 going on adventures,Delay 11 making friends...)Wait for input
"\\ES* (Like^1, going on adventures^1, making friends...)/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_201_0"
);
133
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face T* (It...Delay 11 it already all sounds like a dream.)Wait for inputClose Message
"\\ET* (It..^1. it already all sounds like a dream.)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_202_0"
);
134
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
135
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_look_down_left);
136
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
137
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
138
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face S* (So the fact that it kind of is...)Wait for inputClose Message
"\\ES* (So the fact that it kind of is...)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_211_0"
);
139
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
140
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
141
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
142
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
143
    
c_msc
c_msc

function
c_msc(arg0)
{
c_cmd("msc", arg0, 0, 0, 0);
}
(1387);
144
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
145
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
146
}
147
if (con == 6 && !d_ex() && customcon == 1 && answer >= 0)
148
{
149
    con = 50;
150
    customcon = 0;
151
    
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; }
(1215, answer + 1);
152
    
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
153
    if (answer == 0 || answer == 1)
154
    {
155
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
156
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_surprised_left);
157
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
158
        
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
159
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_laugh_dw);
160
        
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
161
        
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(4, 4);
162
        c_snd_play(snd_suslaugh);
163
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
164
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 9* Hahahaha!Wait for inputClose Message
"\\E9* Hahahaha!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_250_0"
);
165
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
166
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
167
        
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
168
        if (answer == 0)
169
        {
170
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
171
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* The stupid,Delay 11 creepy way you said that...Delay 11 pretty good.Wait for inputClose Message
"\\E2* The stupid^1, creepy way you said that..^1. pretty good./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_260_0"
);
172
        }
173
        else
174
        {
175
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
176
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* The stupid,Delay 11 fake-heroic way you said that...Delay 11 pretty good.Wait for inputClose Message
"\\E2* The stupid^1, fake-heroic way you said that..^1. pretty good./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_264_0"
);
177
        }
178
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
179
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
180
        
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
181
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
182
        
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(-4, -4);
183
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
184
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
185
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 9* Arright,Delay 11 Kris. If Ralsei can't come to the Light World...Wait for input
"\\E9* Arright^1, Kris. If Ralsei can't come to the Light World.../", "obj_room_puzzle_closet_1a_slash_Step_0_gml_278_0"
);
186
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face Y* Then YOU'RE gonna wear doggy ears and do my homework.Wait for inputClose Message
"\\EY* Then YOU'RE gonna wear doggy ears and do my homework./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_279_0"
);
187
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
188
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
189
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
190
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
191
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
192
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 9* ...Delay 11 stop howling!Delay 11 Man,Delay 11 you're such a pain in the ass. Heh.Wait for inputClose Message
"\\E9* ..^1. stop howling^1! Man^1, you're such a pain in the ass. Heh./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_289_0"
);
193
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
194
    }
195
    else
196
    {
197
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
198
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
199
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
200
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Y* Haha,Delay 11 like you're one to talk,Delay 11 idiot!Wait for input
"\\EY* Haha^1, like you're one to talk^1, idiot!/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_298_0"
);
201
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face W* You got so few friends...Wait for input
"\\EW* You got so few friends.../", "obj_room_puzzle_closet_1a_slash_Step_0_gml_299_0"
);
202
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face X* Your mom was even happy you,Delay 11 heh...Wait for inputClose Message
"\\EX* Your mom was even happy you^1, heh.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_300_0"
);
203
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
204
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_look_down_left);
205
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
206
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
207
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face S* ...Delay 11 uh,Delay 11 made friends with me,Delay 11 I guess.Wait for input
"\\ES* ..^1. uh^1, made friends with me^1, I guess./", "obj_room_puzzle_closet_1a_slash_Step_0_gml_308_0"
);
208
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face R* ...Wait for inputClose Message
"\\ER* .../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_309_0"
);
209
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
210
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_look_down_right_smile);
211
        
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
212
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
213
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
214
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face S* ...Delay 11 man,Delay 11 we could've been friends way before.Wait for inputClose Message
"\\ES* ..^1. man^1, we could've been friends way before./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_318_0"
);
215
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
216
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
217
        
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
218
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
219
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
220
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 9* Isn't that stupid...?Wait for inputClose Message
"\\E9* Isn't that stupid...?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_327_0"
);
221
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
222
    }
223
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
224
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
225
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face S* ...Delay 11 But yeah,Delay 11 maybe it's not real. The dark world.Wait for inputClose Message
"\\ES* ..^1. But yeah^1, maybe it's not real. The dark world./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_335_0"
);
226
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
227
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_look_down_left);
228
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
229
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
230
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face N* (I just wish Ralsei would realize...)Wait for input
"\\EN* (I just wish Ralsei would realize...)/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_343_0"
);
231
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face D* (That doesn't matter to me so much.)Wait for inputClose Message
"\\ED* (That doesn't matter to me so much.)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_344_0"
);
232
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
233
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
234
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
235
    
c_walkdirect_speed
c_walkdirect_speed

function
c_walkdirect_speed(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, -arg2, 0);
}
(550, 285, 4);
236
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
237
    
c_walkdirect_speed
c_walkdirect_speed

function
c_walkdirect_speed(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, -arg2, 0);
}
(644, 268, 4);
238
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
239
    
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(60, "r");
240
    
c_panspeed_wait
c_panspeed_wait

function
c_panspeed_wait(arg0, arg1, arg2)
{
c_cmd("panspeed", arg0, arg1, arg2, 0);
c_wait(arg2);
}
(-4, 0, 90);
241
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
242
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
243
    reset_answer();
244
}
245
if (con == 8 && customcon == 1 && !d_ex())
246
{
247
    con = 9;
248
    customcon = 0;
249
    
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
250
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
251
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_walk_right_blush);
252
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
253
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D* Huh? How I'm doing? Umm...Wait for inputClose Message
"\\ED* Huh? How I'm doing? Umm.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_382_0"
);
254
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
255
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
256
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
257
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_smile_up);
258
    
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
259
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
260
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* Those games were a lot of fun,Delay 11 weren't they?Wait for input
"\\E2* Those games were a lot of fun^1, weren't they?/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_393_0"
);
261
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face J* I've never played such a game before...Delay 11 I kind of...Wait for inputClose Message
"\\EJ* I've never played such a game before..^1. I kind of.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_394_0"
);
262
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
263
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
264
    
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
265
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
266
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
267
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* I kind of got so wrapped up...Wait for inputClose Message
"\\EQ* I kind of got so wrapped up.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_404_0"
);
268
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
269
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
270
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
271
    
c_msc
c_msc

function
c_msc(arg0)
{
c_cmd("msc", arg0, 0, 0, 0);
}
(1389);
272
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
273
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
274
}
275
if (con == 9 && !d_ex() && customcon == 1 && answer >= 0)
276
{
277
    con = 10;
278
    customcon = 0;
279
    
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; }
(1216, answer + 1);
280
    
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
281
    if (answer == 0)
282
    {
283
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
284
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_walk_right_blush);
285
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
286
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face H* Haha!Delay 11 Kris,Delay 11 you're always so kind...Wait for inputClose Message
"\\EH* Haha^1! Kris^1, you're always so kind.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_434_0"
);
287
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
288
    }
289
    else
290
    {
291
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
292
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
293
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face e* E-Exactly!Delay 11 I knew I got a little too carried away!Wait for inputClose Message
"\\Ee* E-Exactly^1! I knew I got a little too carried away!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_442_0"
);
294
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
295
    }
296
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
297
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
298
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
299
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face d* ...Delay 11 um...Delay 11 Anyway,Delay 11 those games were fun,Delay 11 but...Wait for inputClose Message
"\\Ed* ..^1. um..^1. Anyway^1, those games were fun^1, but.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_451_0"
);
300
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
301
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_walk_up_sad);
302
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
303
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
304
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face a* ...Delay 11 I'm not sure they could replace the festival...Wait for input
"\\Ea* ..^1. I'm not sure they could replace the festival.../", "obj_room_puzzle_closet_1a_slash_Step_0_gml_459_0"
);
305
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face d* ...Wait for inputClose Message
"\\Ed* .../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_460_0"
);
306
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
307
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
308
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
309
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
310
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* Kris,Delay 11 can...Delay 11 I ask something selfish?Wait for input
"\\EQ* Kris^1, can..^1. I ask something selfish?/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_469_0"
);
311
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* On the day of the festival...Wait for inputClose Message
"\\E2* On the day of the festival.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_470_0"
);
312
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
313
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_walk_up_sad);
314
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
315
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
316
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face J* Perhaps...Delay 11 if you could purchase some ice cream or something...Wait for inputClose Message
"\\EJ* Perhaps..^1. if you could purchase some ice cream or something.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_478_0"
);
317
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
318
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
319
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
320
    
c_msc
c_msc

function
c_msc(arg0)
{
c_cmd("msc", arg0, 0, 0, 0);
}
(1391);
321
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
322
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
323
    reset_answer();
324
}
325
if (con == 10 && !d_ex() && customcon == 1 && answer >= 0)
326
{
327
    con = 50;
328
    customcon = 0;
329
    
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; }
(1217, answer + 1);
330
    
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
331
    if (answer == 0)
332
    {
333
        con = 11;
334
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_surprised_right_walk);
335
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
336
        
c_msc
c_msc

function
c_msc(arg0)
{
c_cmd("msc", arg0, 0, 0, 0);
}
(1393);
337
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
338
    }
339
    else if (answer == 1 || answer == 2)
340
    {
341
        if (answer == 1)
342
        {
343
            
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_surprised_right_walk);
344
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
345
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D* O-Of course,Delay 11 Kris!Delay 11 I mean,Delay 11 it'd be your money!Wait for inputClose Message
"\\ED* O-Of course^1, Kris^1! I mean^1, it'd be your money!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_520_0"
);
346
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
347
            
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
348
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
349
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face a* And it's not like...Delay 11 I would've contributed anything,Delay 11 anyway.Wait for input
"\\Ea* And it's not like..^1. I would've contributed anything^1, anyway./", "obj_room_puzzle_closet_1a_slash_Step_0_gml_527_0"
);
350
            
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face Q* I realized,Delay 11 you know...Wait for inputClose Message
"\\EQ* I realized^1, you know.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_528_0"
);
351
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
352
            
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
353
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
354
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face a* Being friends is...Delay 11 a responsibility.Wait for inputClose Message
"\\Ea* Being friends is..^1. a responsibility./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_535_0"
);
355
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
356
        }
357
        else
358
        {
359
            
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
360
            
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_smile_up);
361
            
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
362
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
363
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face P* Thank you,Delay 11 Kris!Wait for inputClose Message
"\\EP* Thank you^1, Kris!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_544_0"
);
364
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
365
            
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
366
            
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
367
            
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
368
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
369
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* I realized...Delay 11 being friends is...Delay 11 a responsibility.Wait for inputClose Message
"\\EQ* I realized..^1. being friends is..^1. a responsibility./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_553_0"
);
370
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
371
        }
372
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
373
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
374
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
375
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face a* A responsibility...Delay 11 I can't...Delay 11 fully complete.Wait for input
"\\Ea* A responsibility..^1. I can't..^1. fully complete./", "obj_room_puzzle_closet_1a_slash_Step_0_gml_563_0"
);
376
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face Q* The cakes I bake,Delay 11 the cotton candy we eat,Delay 11 it might be yummy.Wait for inputClose Message
"\\EQ* The cakes I bake^1, the cotton candy we eat^1, it might be yummy./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_564_0"
);
377
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
378
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_walk_up_sad);
379
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
380
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
381
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face a* ...Delay 11 But,Delay 11 when you return to the Light World,Delay 11 you won't be full.Wait for inputClose Message
"\\Ea* ..^1. But^1, when you return to the Light World^1, you won't be full./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_572_0"
);
382
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
383
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
384
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
385
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
386
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* Kris,Delay 11 at least as long as you're there...Wait for input
"\\EQ* Kris^1, at least as long as you're there.../", "obj_room_puzzle_closet_1a_slash_Step_0_gml_581_0"
);
387
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face B* I can know she won't be lonely,Delay 11 or hungry.Wait for inputClose Message
"\\EB* I can know she won't be lonely^1, or hungry./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_582_0"
);
388
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
389
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
390
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
391
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
392
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* ...Delay 11 Thank you,Delay 11 Kris.Wait for inputClose Message
"\\E2* ..^1. Thank you^1, Kris./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_591_0"
);
393
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
394
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
395
    }
396
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
397
    reset_answer();
398
}
399
if (con == 11 && !d_ex() && customcon == 1 && answer >= 0)
400
{
401
    con = 50;
402
    customcon = 0;
403
    
scr_flag_set
scr_flag_set

function
scr_flag_set(arg0, arg1)
{ global.flag[arg0] = arg1; }
(1218, answer + 1);
404
    
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
405
    if (answer == 0)
406
    {
407
        if (
scr_sideb_get_phase
scr_sideb_get_phase

function
scr_sideb_get_phase()
{ var phase = 0; if (global.flag[916 snowgrave_fail] == 0) { if (global.flag[915 snowgrave_plot] > 0 && global.flag[915 snowgrave_plot] < 4) phase = 1; if (global.flag[915 snowgrave_plot] >= 4 && global.flag[915 snowgrave_plot] < 7) phase = 2; if (global.flag[915 snowgrave_plot] >= 7 && global.flag[915 snowgrave_plot] < 20) phase = 3; if (global.flag[915 snowgrave_plot] >= 20) phase = 4; } return phase; } function scr_sideb_active() { return
scr_sideb_get_phase() >= 3;
}
() > 0)
408
        {
409
            
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
410
            
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
411
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
412
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face C* N...Delay 11 Noelle?Wait for input
"\\EC* N..^1. Noelle?/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_621_0"
);
413
            
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face Q* Kris,Delay 11 I...Wait for input
"\\EQ* Kris^1, I.../", "obj_room_puzzle_closet_1a_slash_Step_0_gml_622_0"
);
414
            
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face e* I think that's...Wait for inputClose Message
"\\Ee* I think that's.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_623_0"
);
415
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
416
            
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("u");
417
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
418
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 8* ...Wait for inputClose Message
"\\E8* .../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_630_0"
);
419
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
420
            
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
421
            
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_walk_up_sad);
422
            
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
423
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
424
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face b* A bad choice.Wait for inputClose Message
"\\Eb* A bad choice./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_640_0"
);
425
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
426
            
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_smile_up);
427
            
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
428
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
429
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face U* I mean,Delay 11 I'm sorry!Delay 11 A bad choice to,Delay 11 make alone.Wait for inputClose Message
"\\EU* I mean^1, I'm sorry^1! A bad choice to^1, make alone./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_648_0"
);
430
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
431
            
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
432
            
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
433
            
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
434
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
435
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* Noelle,Delay 11 might want to go with Susie...Wait for inputClose Message
"\\EQ* Noelle^1, might want to go with Susie.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_657_0"
);
436
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
437
            
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
438
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
439
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face e* I hope you can...Delay 11 figure out a nice solution!Wait for inputClose Message
"\\Ee* I hope you can..^1. figure out a nice solution!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_664_0"
);
440
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
441
        }
442
        else
443
        {
444
            
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
445
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
446
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face L* Noelle...?Wait for inputClose Message
"\\EL* Noelle...?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_672_0"
);
447
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
448
            
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
449
            
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
450
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
451
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face K* Umm,Delay 11 I'm sure if Susie was with you,Delay 11 too...Wait for inputClose Message
"\\EK* Umm^1, I'm sure if Susie was with you^1, too.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_680_0"
);
452
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
453
            
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
454
            
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
455
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
456
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face J* Noelle would probably really appreciate it!Wait for input
"\\EJ* Noelle would probably really appreciate it!/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_688_0"
);
457
            
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face G* I'm sure the three of you would have a lot of fun!Wait for inputClose Message
"\\EG* I'm sure the three of you would have a lot of fun!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_689_0"
);
458
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
459
            
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
460
            
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
461
            
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* Umm,Delay 11 if it's...Delay 11 the three of you.Wait for inputClose Message
"\\EQ* Umm^1, if it's..^1. the three of you./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_696_0"
);
462
            
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
463
        }
464
    }
465
    else if (answer == 1)
466
    {
467
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
468
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_walk_right_blush);
469
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
470
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face D* K-Kris!Delay 11 Y-You know I can't go...Wait for inputClose Message
"\\ED* K-Kris^1! Y-You know I can't go.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_706_0"
);
471
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
472
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_walk_blush_hide);
473
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
474
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
475
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 1* Umm,Delay 11 maybe I should ask Susie to get YOU an ice cream?Wait for inputClose Message
"\\E1* Umm^1, maybe I should ask Susie to get YOU an ice cream?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_714_0"
);
476
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
477
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
478
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_walk_blush_peek);
479
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
480
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 2* And,Delay 11 um...Delay 11 ride the ferris wheel with you for me...?Wait for inputClose Message
"\\E2* And^1, um..^1. ride the ferris wheel with you for me...?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_723_0"
);
481
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
482
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_surprised_right_walk);
483
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
484
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
485
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face N* W-wait!Delay 11 Just...Delay 11 Make sure Susie has a good time!Wait for inputClose Message
"\\EN* W-wait^1! Just..^1. Make sure Susie has a good time!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_731_0"
);
486
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
487
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
488
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
489
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face a* Make sure she's not lonely...Delay 11 is all I'm asking.Wait for inputClose Message
"\\Ea* Make sure she's not lonely..^1. is all I'm asking./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_738_0"
);
490
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
491
    }
492
    else if (answer == 2)
493
    {
494
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
495
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
496
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
497
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face L* ...Wait for inputClose Message
"\\EL* .../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_747_0"
);
498
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
499
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
500
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
501
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
502
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face K* Berdly?Wait for inputClose Message
"\\EK* Berdly?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_755_0"
);
503
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
504
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
505
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
506
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
507
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face M* ...Wait for inputClose Message
"\\EM* .../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_763_0"
);
508
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
509
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
510
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_smile_up);
511
        
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
512
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
513
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face J* Umm,Delay 11 you don't have to repeat yourself so loudly,Delay 11 Kris.Wait for input
"\\EJ* Umm^1, you don't have to repeat yourself so loudly^1, Kris./", "obj_room_puzzle_closet_1a_slash_Step_0_gml_773_0"
);
514
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face U* I - you don't have to repeat yourself,Delay 11 Kris.Wait for input
"\\EU* I - you don't have to repeat yourself^1, Kris./", "obj_room_puzzle_closet_1a_slash_Step_0_gml_774_0"
);
515
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face Q* If,Delay 11 it's what you really want,Delay 11 Kris!Wait for inputClose Message
"\\EQ* If^1, it's what you really want^1, Kris!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_775_0"
);
516
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
517
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
518
        
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
519
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
520
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face K* I'm sure Susie would be happy to see you,Delay 11 um,Delay 11 spread your wings...Wait for inputClose Message
"\\EK* I'm sure Susie would be happy to see you^1, um^1, spread your wings.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_783_0"
);
521
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
522
    }
523
    else
524
    {
525
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
526
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
527
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face d* You mean...Delay 11 maybe...Wait for inputClose Message
"\\Ed* You mean..^1. maybe.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_791_0"
);
528
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
529
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
530
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
531
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
532
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face K* You and Susie could just go to the Castle Town together?Wait for input
"\\EK* You and Susie could just go to the Castle Town together?/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_800_0"
);
533
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face J* And spend time with...Delay 11 all of us instead...?Wait for input
"\\EJ* And spend time with..^1. all of us instead...?/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_801_0"
);
534
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 1* Kris...Delay 11 That would be really sweet.Wait for inputClose Message
"\\E1* Kris..^1. That would be really sweet./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_802_0"
);
535
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
536
        
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
537
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_head_down_sad_right);
538
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
539
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* (Umm,Delay 11 I hope that's what you meant...)Wait for inputClose Message
"\\EQ* (Umm^1, I hope that's what you meant...)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_811_0"
);
540
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
541
    }
542
    
c_waitcustom
c_waitcustom

function
c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
}
();
543
    reset_answer();
544
}
545
if (con == 50 && !d_ex() && customcon == 1)
546
{
547
    con = 51;
548
    customcon = 0;
549
    global.facing = 0;
550
    
c_waitcustom_end
c_waitcustom_end

function
c_waitcustom_end()
{ with (obj_cutscene_master) { cs_wait_custom = 0; waiting = 0; } }
();
551
    if (
scr_flag_get
scr_flag_get

function
scr_flag_get(arg0)
{ var flag_value = global.flag[arg0]; return flag_value; }
(1214) > 1)
552
    {
553
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
554
        
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(15, "r");
555
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
556
        
c_delayfacing
c_delayfacing

function
c_delayfacing(arg0, arg1)
{
c_cmd_x("delaycmd", arg0, "facing", arg1, 0, 0, 0);
}
(15, "r");
557
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
558
        
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(camerax() + view_wport[0] + 80, 268);
559
        
c_walkdirect_speed_wait
c_walkdirect_speed_wait

function
c_walkdirect_speed_wait(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, -arg2, 1);
}
(674, 268, 6);
560
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
561
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face L* Hey,Delay 11 are you guys going to hang around talking all day or what?Wait for input
"\\EL* Hey^1, are you guys going to hang around talking all day or what?/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_843_0"
);
562
        
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* Let's go.Wait for inputClose Message
"\\E2* Let's go./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_844_0"
);
563
        
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
564
    }
565
    else
566
    {
567
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
568
        
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_smile_up);
569
        
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
570
        
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
571
        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face J* (Seems like everything went alright...?)Wait for inputClose Message
"\\EJ* (Seems like everything went alright...?)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_853_0"
);
572
        
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
573
        
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(1);
574
        
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
575
        
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
576
        
c_flip
c_flip

function
c_flip(arg0)
{
c_cmd("flip", arg0, 0, 0, 0);
}
("x");
577
        
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
578
    }
579
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
580
    
c_panobj
c_panobj

function
c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
}
(kr_actor, 15);
581
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(16);
582
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(0);
583
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
584
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
585
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
586
    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
587
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
588
}
589
if (con == 51 && !i_ex(obj_cutscene_master))
590
{
591
    con = -1;
592
    global.interact = 0;
593
    global.facing = 0;
594
    with (obj_caterpillarchara)
595
        
scr_caterpillar_interpolate
scr_caterpillar_interpolate

function
scr_caterpillar_interpolate()
{ _newfacing =
scr_facing_letter_to_number(
scr_get_cardinal_direction(point_direction(x, y, obj_mainchara.x, obj_mainchara.y)));
remx[0] = obj_mainchara.x; remy[0] = obj_mainchara.y; facing[0] = _newfacing; for (_iaia = target; _iaia > 0; _iaia -= 1) { remx[_iaia] = lerp(obj_mainchara.x, x, _iaia / target); if (global.darkzone == 1) remy[_iaia] = lerp(obj_mainchara.y, y + 16, _iaia / target); else remy[_iaia] = lerp(obj_mainchara.y, y + 6, _iaia / target); facing[_iaia] = _newfacing; } }
();
596
}