if (con < 0) exit; if (con == 0 && global.interact == 0 && obj_mainchara.x >= 460) { con = 1; global.interact = 1; var _running = false; with (obj_caterpillarchara) _running = runmove; cutscene_master = scr_cutscene_make(); scr_maincharacters_actors(); c_pannable(1); var _imagespeed = _running ? 0.3 : 0.2; var _walktime = _running ? 20 : 30; var _panspeed = _running ? 12 : 20; c_pan(220, cameray(), _panspeed); c_sel(kr); c_autowalk(0); c_imagespeed(_imagespeed); c_walkdirect(565, 285, _walktime); c_delaycmd(_walktime + 1, "imagespeed", 0); c_delaycmd(_walktime + 1, "imageindex", 0); c_sel(su); if (abs(kr_actor.y - su_actor.y) < 20) { c_autodepth(0); c_depth(kr_actor.depth - 10); } c_autowalk(0); c_imagespeed(_imagespeed); c_walkdirect(936, 268, _walktime + 60); c_delaycmd(_walktime + 60 + 1, "imagespeed", 0); c_delaycmd(_walktime + 60 + 1, "imageindex", 0); c_sel(ra); c_autowalk(0); c_imagespeed(_imagespeed); c_walkdirect(460, 269, _walktime + 10); c_delaycmd(_walktime + 10 + 1, "imagespeed", 0); c_delaycmd(_walktime + 10 + 1, "imageindex", 0); c_wait_if(su_actor, "x", ">=", 745); c_sel(su); c_autodepth(1); c_autowalk(1); c_sel(ra); c_sprite(spr_ralsei_head_down_sad_right); c_speaker("ralsei"); c_msgsetloc(0, "\\E2* (Umm..^1. Kris..^1. Since now seems like a good moment...)/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_72_0"); c_msgnextloc("\\Ed* (..^1. We haven't really been able to..^1. discuss much for a while.)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_73_0"); c_talk(); c_wait_box(1); c_sel(kr); c_autowalk(1); c_facing("l"); c_wait_talk(); c_wait(15); c_msc(1385); c_talk_wait(); c_waitcustom(); } if (con == 1 && customcon == 1 && answer >= 0) { con = 2; scr_flag_set(1214, answer + 1); if (answer == 0) { con = 5; } else if (answer == 1) { con = 8; } else { con = 50; customcon = 0; c_waitcustom_end(); c_speaker("ralsei"); c_msgsetloc(0, "\\EK* (Umm^1, okay...!)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_112_0"); c_talk_wait(); c_waitcustom(); } reset_answer(); } if (con == 5 && customcon == 1 && !d_ex()) { con = 6; customcon = 0; c_waitcustom_end(); c_sel(ra); c_facing("d"); c_sel(kr); c_walkdirect_speed(885, kr_actor.y, 4); c_panspeed_wait(4, 0, 100); c_wait(30); c_sel(su); c_sprite(spr_susie_surprised_right); c_speaker("susie"); c_msgsetloc(0, "\\E0* ..^1. what?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_145_0"); c_talk_wait(); c_sel(su); c_facing("l"); c_speaker("susie"); c_msgsetloc(0, "\\E1* You wanna say something?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_153_0"); c_talk_wait(); c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\EK* \"Ask Susie how she's doing?\"/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_160_0"); c_talk_wait(); c_sel(su); c_facing("u"); c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\ED* ..^1. uh^1, good^1, I guess./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_170_0"); c_talk_wait(); c_wait(30); c_sel(su); c_facing("l"); c_speaker("susie"); c_msgsetloc(0, "\\EK* (Honestly? Playing with Ralsei and you has been great. Just...)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_181_0"); c_talk_wait(); c_sel(su); c_sprite(spr_susie_look_down_left); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\ED* (We kinda..^1. skipped over the whole^1, Dark World's not real thing.)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_190_0"); c_talk_wait(); c_sel(su); c_facing("l"); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\ET* (I mean^1, I kind of knew it..^1. couldn't be^1, you know.)/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_200_0"); c_msgnextloc("\\ES* (Like^1, going on adventures^1, making friends...)/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_201_0"); c_msgnextloc("\\ET* (It..^1. it already all sounds like a dream.)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_202_0"); c_talk_wait(); c_sprite(spr_susie_look_down_left); c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\ES* (So the fact that it kind of is...)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_211_0"); c_talk_wait(); c_sel(su); c_facing("l"); c_wait(15); c_msc(1387); c_talk_wait(); c_waitcustom(); } if (con == 6 && !d_ex() && customcon == 1 && answer >= 0) { con = 50; customcon = 0; scr_flag_set(1215, answer + 1); c_waitcustom_end(); if (answer == 0 || answer == 1) { c_sel(su); c_sprite(spr_susie_surprised_left); c_wait(60); c_autowalk(0); c_sprite(spr_susie_laugh_dw); c_imagespeed(0.2); c_addxy(4, 4); c_snd_play(snd_suslaugh); c_speaker("susie"); c_msgsetloc(0, "\\E9* Hahahaha!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_250_0"); c_talk_wait(); c_wait(30); c_halt(); if (answer == 0) { c_speaker("susie"); c_msgsetloc(0, "\\E2* The stupid^1, creepy way you said that..^1. pretty good./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_260_0"); } else { c_speaker("susie"); c_msgsetloc(0, "\\E2* The stupid^1, fake-heroic way you said that..^1. pretty good./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_264_0"); } c_talk_wait(); c_sel(su); c_autowalk(1); c_facing("l"); c_addxy(-4, -4); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\E9* Arright^1, Kris. If Ralsei can't come to the Light World.../", "obj_room_puzzle_closet_1a_slash_Step_0_gml_278_0"); c_msgnextloc("\\EY* Then YOU'RE gonna wear doggy ears and do my homework./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_279_0"); c_talk_wait(); c_sel(su); c_facing("u"); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\E9* ..^1. stop howling^1! Man^1, you're such a pain in the ass. Heh./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_289_0"); c_talk_wait(); } else { c_sel(su); c_facing("l"); c_speaker("susie"); c_msgsetloc(0, "\\EY* Haha^1, like you're one to talk^1, idiot!/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_298_0"); c_msgnextloc("\\EW* You got so few friends.../", "obj_room_puzzle_closet_1a_slash_Step_0_gml_299_0"); c_msgnextloc("\\EX* Your mom was even happy you^1, heh.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_300_0"); c_talk_wait(); c_sprite(spr_susie_look_down_left); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\ES* ..^1. uh^1, made friends with me^1, I guess./", "obj_room_puzzle_closet_1a_slash_Step_0_gml_308_0"); c_msgnextloc("\\ER* .../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_309_0"); c_talk_wait(); c_sprite(spr_susie_look_down_right_smile); c_flip("x"); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\ES* ..^1. man^1, we could've been friends way before./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_318_0"); c_talk_wait(); c_facing("l"); c_flip("x"); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\E9* Isn't that stupid...?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_327_0"); c_talk_wait(); } c_wait(30); c_speaker("susie"); c_msgsetloc(0, "\\ES* ..^1. But yeah^1, maybe it's not real. The dark world./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_335_0"); c_talk_wait(); c_sprite(spr_susie_look_down_left); c_wait(15); c_speaker("susie"); c_msgsetloc(0, "\\EN* (I just wish Ralsei would realize...)/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_343_0"); c_msgnextloc("\\ED* (That doesn't matter to me so much.)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_344_0"); c_talk_wait(); c_wait(30); c_sel(kr); c_walkdirect_speed(550, 285, 4); c_sel(su); c_walkdirect_speed(644, 268, 4); c_sel(ra); c_delayfacing(60, "r"); c_panspeed_wait(-4, 0, 90); c_wait(30); c_waitcustom(); reset_answer(); } if (con == 8 && customcon == 1 && !d_ex()) { con = 9; customcon = 0; c_waitcustom_end(); c_sel(ra); c_sprite(spr_ralsei_walk_right_blush); c_speaker("ralsei"); c_msgsetloc(0, "\\ED* Huh? How I'm doing? Umm.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_382_0"); c_talk_wait(); c_wait(30); c_sel(ra); c_sprite(spr_ralsei_smile_up); c_flip("x"); c_speaker("ralsei"); c_msgsetloc(0, "\\E2* Those games were a lot of fun^1, weren't they?/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_393_0"); c_msgnextloc("\\EJ* I've never played such a game before..^1. I kind of.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_394_0"); c_talk_wait(); c_sprite(spr_ralsei_head_down_sad_right); c_flip("x"); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\EQ* I kind of got so wrapped up.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_404_0"); c_talk_wait(); c_facing("r"); c_wait(15); c_msc(1389); c_talk_wait(); c_waitcustom(); } if (con == 9 && !d_ex() && customcon == 1 && answer >= 0) { con = 10; customcon = 0; scr_flag_set(1216, answer + 1); c_waitcustom_end(); if (answer == 0) { c_sel(ra); c_sprite(spr_ralsei_walk_right_blush); c_speaker("ralsei"); c_msgsetloc(0, "\\EH* Haha^1! Kris^1, you're always so kind.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_434_0"); c_talk_wait(); } else { c_sprite(spr_ralsei_head_down_sad_right); c_speaker("ralsei"); c_msgsetloc(0, "\\Ee* E-Exactly^1! I knew I got a little too carried away!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_442_0"); c_talk_wait(); } c_facing("u"); c_wait(30); c_speaker("ralsei"); c_msgsetloc(0, "\\Ed* ..^1. um..^1. Anyway^1, those games were fun^1, but.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_451_0"); c_talk_wait(); c_sprite(spr_ralsei_walk_up_sad); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\Ea* ..^1. I'm not sure they could replace the festival.../", "obj_room_puzzle_closet_1a_slash_Step_0_gml_459_0"); c_msgnextloc("\\Ed* .../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_460_0"); c_talk_wait(); c_wait(30); c_facing("u"); c_speaker("ralsei"); c_msgsetloc(0, "\\EQ* Kris^1, can..^1. I ask something selfish?/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_469_0"); c_msgnextloc("\\E2* On the day of the festival.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_470_0"); c_talk_wait(); c_sprite(spr_ralsei_walk_up_sad); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\EJ* Perhaps..^1. if you could purchase some ice cream or something.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_478_0"); c_talk_wait(); c_facing("r"); c_wait(15); c_msc(1391); c_talk_wait(); c_waitcustom(); reset_answer(); } if (con == 10 && !d_ex() && customcon == 1 && answer >= 0) { con = 50; customcon = 0; scr_flag_set(1217, answer + 1); c_waitcustom_end(); if (answer == 0) { con = 11; c_sprite(spr_ralsei_surprised_right_walk); c_wait(15); c_msc(1393); c_talk_wait(); } else if (answer == 1 || answer == 2) { if (answer == 1) { c_sprite(spr_ralsei_surprised_right_walk); c_speaker("ralsei"); c_msgsetloc(0, "\\ED* O-Of course^1, Kris^1! I mean^1, it'd be your money!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_520_0"); c_talk_wait(); c_sprite(spr_ralsei_head_down_sad_right); c_speaker("ralsei"); c_msgsetloc(0, "\\Ea* And it's not like..^1. I would've contributed anything^1, anyway./", "obj_room_puzzle_closet_1a_slash_Step_0_gml_527_0"); c_msgnextloc("\\EQ* I realized^1, you know.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_528_0"); c_talk_wait(); c_wait(30); c_speaker("ralsei"); c_msgsetloc(0, "\\Ea* Being friends is..^1. a responsibility./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_535_0"); c_talk_wait(); } else { c_sel(ra); c_sprite(spr_ralsei_smile_up); c_flip("x"); c_speaker("ralsei"); c_msgsetloc(0, "\\EP* Thank you^1, Kris!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_544_0"); c_talk_wait(); c_wait(30); c_sprite(spr_ralsei_head_down_sad_right); c_flip("x"); c_speaker("ralsei"); c_msgsetloc(0, "\\EQ* I realized..^1. being friends is..^1. a responsibility./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_553_0"); c_talk_wait(); } c_wait(30); c_facing("u"); c_speaker("ralsei"); c_msgsetloc(0, "\\Ea* A responsibility..^1. I can't..^1. fully complete./", "obj_room_puzzle_closet_1a_slash_Step_0_gml_563_0"); c_msgnextloc("\\EQ* The cakes I bake^1, the cotton candy we eat^1, it might be yummy./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_564_0"); c_talk_wait(); c_sprite(spr_ralsei_walk_up_sad); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\Ea* ..^1. But^1, when you return to the Light World^1, you won't be full./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_572_0"); c_talk_wait(); c_wait(30); c_sprite(spr_ralsei_head_down_sad_right); c_speaker("ralsei"); c_msgsetloc(0, "\\EQ* Kris^1, at least as long as you're there.../", "obj_room_puzzle_closet_1a_slash_Step_0_gml_581_0"); c_msgnextloc("\\EB* I can know she won't be lonely^1, or hungry./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_582_0"); c_talk_wait(); c_wait(30); c_facing("r"); c_speaker("ralsei"); c_msgsetloc(0, "\\E2* ..^1. Thank you^1, Kris./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_591_0"); c_talk_wait(); c_wait(30); } c_waitcustom(); reset_answer(); } if (con == 11 && !d_ex() && customcon == 1 && answer >= 0) { con = 50; customcon = 0; scr_flag_set(1218, answer + 1); c_waitcustom_end(); if (answer == 0) { if (scr_sideb_get_phase() > 0) { c_sprite(spr_ralsei_head_down_sad_right); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\EC* N..^1. Noelle?/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_621_0"); c_msgnextloc("\\EQ* Kris^1, I.../", "obj_room_puzzle_closet_1a_slash_Step_0_gml_622_0"); c_msgnextloc("\\Ee* I think that's.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_623_0"); c_talk_wait(); c_facing("u"); c_speaker("ralsei"); c_msgsetloc(0, "\\E8* .../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_630_0"); c_talk_wait(); c_wait(30); c_sprite(spr_ralsei_walk_up_sad); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\Eb* A bad choice./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_640_0"); c_talk_wait(); c_sprite(spr_ralsei_smile_up); c_flip("x"); c_speaker("ralsei"); c_msgsetloc(0, "\\EU* I mean^1, I'm sorry^1! A bad choice to^1, make alone./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_648_0"); c_talk_wait(); c_sprite(spr_ralsei_head_down_sad_right); c_flip("x"); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\EQ* Noelle^1, might want to go with Susie.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_657_0"); c_talk_wait(); c_facing("r"); c_speaker("ralsei"); c_msgsetloc(0, "\\Ee* I hope you can..^1. figure out a nice solution!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_664_0"); c_talk_wait(); } else { c_facing("r"); c_speaker("ralsei"); c_msgsetloc(0, "\\EL* Noelle...?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_672_0"); c_talk_wait(); c_sprite(spr_ralsei_head_down_sad_right); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\EK* Umm^1, I'm sure if Susie was with you^1, too.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_680_0"); c_talk_wait(); c_facing("r"); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\EJ* Noelle would probably really appreciate it!/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_688_0"); c_msgnextloc("\\EG* I'm sure the three of you would have a lot of fun!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_689_0"); c_talk_wait(); c_sprite(spr_ralsei_head_down_sad_right); c_speaker("ralsei"); c_msgsetloc(0, "\\EQ* Umm^1, if it's..^1. the three of you./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_696_0"); c_talk_wait(); } } else if (answer == 1) { c_sel(ra); c_sprite(spr_ralsei_walk_right_blush); c_speaker("ralsei"); c_msgsetloc(0, "\\ED* K-Kris^1! Y-You know I can't go.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_706_0"); c_talk_wait(); c_sprite(spr_ralsei_walk_blush_hide); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\E1* Umm^1, maybe I should ask Susie to get YOU an ice cream?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_714_0"); c_talk_wait(); c_wait(30); c_sprite(spr_ralsei_walk_blush_peek); c_speaker("ralsei"); c_msgsetloc(0, "\\E2* And^1, um..^1. ride the ferris wheel with you for me...?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_723_0"); c_talk_wait(); c_sprite(spr_ralsei_surprised_right_walk); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\EN* W-wait^1! Just..^1. Make sure Susie has a good time!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_731_0"); c_talk_wait(); c_sprite(spr_ralsei_head_down_sad_right); c_speaker("ralsei"); c_msgsetloc(0, "\\Ea* Make sure she's not lonely..^1. is all I'm asking./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_738_0"); c_talk_wait(); } else if (answer == 2) { c_sprite(spr_ralsei_head_down_sad_right); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\EL* .../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_747_0"); c_talk_wait(); c_wait(30); c_facing("r"); c_speaker("ralsei"); c_msgsetloc(0, "\\EK* Berdly?/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_755_0"); c_talk_wait(); c_sprite(spr_ralsei_head_down_sad_right); c_wait(15); c_speaker("ralsei"); c_msgsetloc(0, "\\EM* .../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_763_0"); c_talk_wait(); c_wait(15); c_sprite(spr_ralsei_smile_up); c_flip("x"); c_speaker("ralsei"); c_msgsetloc(0, "\\EJ* Umm^1, you don't have to repeat yourself so loudly^1, Kris./", "obj_room_puzzle_closet_1a_slash_Step_0_gml_773_0"); c_msgnextloc("\\EU* I - you don't have to repeat yourself^1, Kris./", "obj_room_puzzle_closet_1a_slash_Step_0_gml_774_0"); c_msgnextloc("\\EQ* If^1, it's what you really want^1, Kris!/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_775_0"); c_talk_wait(); c_sprite(spr_ralsei_head_down_sad_right); c_flip("x"); c_speaker("ralsei"); c_msgsetloc(0, "\\EK* I'm sure Susie would be happy to see you^1, um^1, spread your wings.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_783_0"); c_talk_wait(); } else { c_sprite(spr_ralsei_head_down_sad_right); c_speaker("ralsei"); c_msgsetloc(0, "\\Ed* You mean..^1. maybe.../%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_791_0"); c_talk_wait(); c_wait(15); c_facing("r"); c_speaker("ralsei"); c_msgsetloc(0, "\\EK* You and Susie could just go to the Castle Town together?/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_800_0"); c_msgnextloc("\\EJ* And spend time with..^1. all of us instead...?/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_801_0"); c_msgnextloc("\\E1* Kris..^1. That would be really sweet./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_802_0"); c_talk_wait(); c_wait(30); c_sprite(spr_ralsei_head_down_sad_right); c_speaker("ralsei"); c_msgsetloc(0, "\\EQ* (Umm^1, I hope that's what you meant...)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_811_0"); c_talk_wait(); } c_waitcustom(); reset_answer(); } if (con == 50 && !d_ex() && customcon == 1) { con = 51; customcon = 0; global.facing = 0; c_waitcustom_end(); if (scr_flag_get(1214) > 1) { c_sel(ra); c_delayfacing(15, "r"); c_sel(kr); c_delayfacing(15, "r"); c_sel(su); c_setxy(camerax() + view_wport[0] + 80, 268); c_walkdirect_speed_wait(674, 268, 6); c_speaker("susie"); c_msgsetloc(0, "\\EL* Hey^1, are you guys going to hang around talking all day or what?/", "obj_room_puzzle_closet_1a_slash_Step_0_gml_843_0"); c_msgnextloc("\\E2* Let's go./%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_844_0"); c_talk_wait(); } else { c_sel(ra); c_sprite(spr_ralsei_smile_up); c_flip("x"); c_speaker("ralsei"); c_msgsetloc(0, "\\EJ* (Seems like everything went alright...?)/%", "obj_room_puzzle_closet_1a_slash_Step_0_gml_853_0"); c_talk(); c_wait_box(1); c_sel(ra); c_facing("r"); c_flip("x"); c_wait_talk(); } c_pannable(1); c_panobj(kr_actor, 15); c_wait(16); c_pannable(0); c_sel(kr); c_facing("d"); c_actortokris(); c_actortocaterpillar(); c_terminatekillactors(); } if (con == 51 && !i_ex(obj_cutscene_master)) { con = -1; global.interact = 0; global.facing = 0; with (obj_caterpillarchara) scr_caterpillar_interpolate(); }