|
1
|
if (slash)
|
|
2
|
{
|
|
3
|
draw_self();
|
|
4
|
}
|
|
5
|
else
|
|
6
|
{
|
|
7
|
gpu_set_blendmode(bm_add);
|
|
8
|
var _ease = scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (clamp01(timer / 30), 3);
|
|
9
|
var _spin = ((_ease * 15) - 15) * flip;
|
|
10
|
var _backing = merge_color(c_black, c_red, 0.5);
|
|
11
|
var _growtangle = obj_roaringknight_boxsplitter_attack.growtangle;
|
|
12
|
var _size = lerp(4, 0, _ease);
|
|
13
|
var _length = _ease * 180;
|
|
14
|
draw_sprite_ext(spr_pxwhite10_center, 0, _growtangle.x + xoffset, _growtangle.y + yoffset, _length, _size, _spin + image_angle + angleoffset, _backing, 1);
|
|
15
|
gpu_set_blendmode(bm_normal);
|
|
16
|
}
|
|
17
|
if (playerstrike == 1)
|
|
18
|
{
|
|
19
|
with (obj_heart)
|
|
20
|
{
|
|
21
|
var _xx = irandom(2) - 1;
|
|
22
|
var _yy = irandom(2) - 1;
|
|
23
|
var _fade = remap_clamped(45, 55, 1, 0, other.timer);
|
|
24
|
draw_sprite(sprite_index, image_index, x + _xx, y + _yy);
|
|
25
|
draw_sprite_ext(spr_rk_slash_heartslice, other.cuty, x + _xx, y + _yy, 1, 1, 0, c_white, _fade);
|
|
26
|
}
|
|
27
|
}
|