|
1
|
timer++;
|
|
2
|
if (!init)
|
|
3
|
{
|
|
4
|
startdepth = depth;
|
|
5
|
depth = obj_growtangle.depth + 10;
|
|
6
|
init = true;
|
|
7
|
slashmarker = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (x, y, spr_rk_quickslash_upper);
|
|
8
|
slashmarker.depth = obj_growtangle.depth + 50;
|
|
9
|
slashmarker.image_speed = 0;
|
|
10
|
slashmarker.image_alpha = 0;
|
|
11
|
angleoffset = random_range(-12, 12);
|
|
12
|
if (diagonal)
|
|
13
|
{
|
|
14
|
direction = ((obj_roaringknight_boxsplitter_attack.slash_count % 2) == 1) ? -45 : 45;
|
|
15
|
vertical = ((obj_roaringknight_boxsplitter_attack.slash_count % 2) == 1) ? true : false;
|
|
16
|
image_angle = direction;
|
|
17
|
xoffset = random_range(-2, 2) * 2;
|
|
18
|
yoffset = random_range(-2, 2) * 2;
|
|
19
|
}
|
|
20
|
else if (vertical)
|
|
21
|
{
|
|
22
|
direction = ((obj_roaringknight_boxsplitter_attack.slash_count % 2) == 1) ? -90 : 90;
|
|
23
|
image_angle = direction;
|
|
24
|
xoffset = random_range(-8, 8) * 2;
|
|
25
|
}
|
|
26
|
else
|
|
27
|
{
|
|
28
|
yoffset = random_range(-8, 8) * 2;
|
|
29
|
}
|
|
30
|
slashmarker.image_angle = image_angle;
|
|
31
|
}
|
|
32
|
if (image_alpha < 1 && !slash)
|
|
33
|
image_alpha += 0.05;
|
|
34
|
if (!slash)
|
|
35
|
image_blend = merge_color(c_black, c_red, clamp01(timer / 20));
|
|
36
|
if (!slash)
|
|
37
|
{
|
|
38
|
slashmarker.image_alpha = 0;
|
|
39
|
}
|
|
40
|
else
|
|
41
|
{
|
|
42
|
slashmarker.x = x;
|
|
43
|
slashmarker.y = y;
|
|
44
|
slashmarker.image_index = image_index;
|
|
45
|
slashmarker.image_blend = image_blend;
|
|
46
|
slashmarker.image_alpha = image_alpha;
|
|
47
|
}
|
|
48
|
if (timer <= 15)
|
|
49
|
thickness = lerp(10, 1, scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (timer / 15, 4));
|
|
50
|
if (timer == 38)
|
|
51
|
{
|
|
52
|
}
|
|
53
|
if (timer == 29)
|
|
54
|
depth = startdepth;
|
|
55
|
if (timer == 30)
|
|
56
|
{
|
|
57
|
x = xstart;
|
|
58
|
y = ystart;
|
|
59
|
if (image_angle == 90)
|
|
60
|
image_yscale *= -1;
|
|
61
|
image_angle += angleoffset;
|
|
62
|
x += xoffset;
|
|
63
|
y += yoffset;
|
|
64
|
image_blend = c_white;
|
|
65
|
active = true;
|
|
66
|
slash = true;
|
|
67
|
var _splitter;
|
|
68
|
if (!i_ex(obj_knight_split_growtangle))
|
|
69
|
{
|
|
70
|
_splitter = instance_create(obj_growtangle.x, obj_growtangle.y, obj_knight_split_growtangle);
|
|
71
|
scr_bullet_inheritscr_bullet_inherit
function scr_bullet_inherit(arg0)
{
if (i_ex(arg0))
{
if (damage != -1)
arg0.damage = damage;
if (grazepoints != -1)
arg0.grazepoints = grazepoints;
if (timepoints != -1)
arg0.timepoints = timepoints;
if (inv != -1)
arg0.inv = inv;
if (target != -1)
arg0.target = target;
if (grazed != -1)
arg0.grazed = 0;
if (grazetimer != -1)
arg0.grazetimer = 0;
if (object_index == obj_dbulletcontroller)
{
arg0.creatorid = creatorid;
arg0.creator = creator;
}
arg0.element = element;
}
} (_splitter);
|
|
72
|
_splitter.grazepoints = 5;
|
|
73
|
with (obj_roaringknight_boxsplitter_attack)
|
|
74
|
{
|
|
75
|
growtangle = _splitter;
|
|
76
|
_splitter.difficulty = difficulty;
|
|
77
|
}
|
|
78
|
}
|
|
79
|
else
|
|
80
|
{
|
|
81
|
_splitter = 910;
|
|
82
|
}
|
|
83
|
_splitter.xoffset = xoffset;
|
|
84
|
_splitter.yoffset = yoffset;
|
|
85
|
_splitter.angle = angleoffset;
|
|
86
|
obj_knight_split_growtangle.vertical = vertical;
|
|
87
|
obj_knight_split_growtangle.diagonal = diagonal;
|
|
88
|
obj_knight_split_growtangle.con = 1;
|
|
89
|
obj_knight_split_growtangle.timer = 0;
|
|
90
|
sprite_index = spr_rk_quickslash;
|
|
91
|
image_speed = 1;
|
|
92
|
image_index = 0;
|
|
93
|
image_yscale *= 2;
|
|
94
|
with (obj_roaringknight_boxsplitter_attack)
|
|
95
|
{
|
|
96
|
if (image_index >= 4)
|
|
97
|
image_index = 1;
|
|
98
|
else
|
|
99
|
image_index = 4;
|
|
100
|
animtimer = 0;
|
|
101
|
}
|
|
102
|
snd_stop(snd_wideslash_low);
|
|
103
|
snd_stop(snd_knight_hurtb);
|
|
104
|
snd_play_x(snd_wideslash_low, 0.8, 0.9 + (random(4) / 10));
|
|
105
|
var _angle = image_angle;
|
|
106
|
if (image_xscale < 0)
|
|
107
|
_angle += 180;
|
|
108
|
var _dirx = lengthdir_x(60, _angle);
|
|
109
|
var _diry = lengthdir_y(60, _angle);
|
|
110
|
for (var _i = 0; _i < 16; _i++)
|
|
111
|
{
|
|
112
|
var _debris = instance_create(xstart + xoffset, ystart + yoffset, obj_afterimage);
|
|
113
|
with (_debris)
|
|
114
|
{
|
|
115
|
speed = random_range(10, 20);
|
|
116
|
direction = other.image_angle + (((20 - speed) * randomsign()) / 2) + 180;
|
|
117
|
speed += random_range(-2, 2);
|
|
118
|
if ((_i % 2) == 0)
|
|
119
|
{
|
|
120
|
direction -= 180;
|
|
121
|
speed *= 0.75;
|
|
122
|
x += _dirx;
|
|
123
|
y += _diry;
|
|
124
|
}
|
|
125
|
else
|
|
126
|
{
|
|
127
|
x -= _dirx;
|
|
128
|
y -= _diry;
|
|
129
|
}
|
|
130
|
image_angle = direction;
|
|
131
|
sprite_index = spr_knight_slash_mark;
|
|
132
|
image_alpha = 1;
|
|
133
|
image_blend = c_white;
|
|
134
|
image_xscale = speed / 10;
|
|
135
|
image_yscale = 0.1;
|
|
136
|
friction = 0.5;
|
|
137
|
fadeSpeed += random(0.02);
|
|
138
|
scr_lerp_var_instance(id, "image_xscale", image_xscale, 0.05, 5);
|
|
139
|
}
|
|
140
|
}
|
|
141
|
}
|
|
142
|
if (timer == 34)
|
|
143
|
active = false;
|
|
144
|
if (timer == (35 + hurt_delay) && playerstrike == 1)
|
|
145
|
{
|
|
146
|
playerstrike = 0;
|
|
147
|
obj_heart.image_alpha = 1;
|
|
148
|
if (target != 3)
|
|
149
|
scr_damage_maxhpscr_damage_maxhp
function scr_damage_maxhp(arg0 = 1, arg1 = false, arg2 = false)
{
if (global.inv < 0)
{
scr_damage_cache();
var __element = 0;
if (variable_instance_exists(id, "element"))
{
if (is_real(element))
__element = element;
}
if (target < 3)
{
if (global.hp[global.char[target]] <= 0)
{
scr_randomtarget_old();
target = mytarget;
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
}
var __remtarget = -1;
if (target == 4)
{
__remtarget = 4;
scr_randomtarget_old();
target = mytarget;
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if ((global.hp[global.char[target]] / global.maxhp[global.char[target]]) < (scr_party_hpaverage() / 2))
{
scr_randomtarget_old();
target = mytarget;
}
if (target == 0 && (global.hp[global.char[target]] / global.maxhp[global.char[target]]) < 0.35)
{
scr_randomtarget_old();
target = mytarget;
}
with (global.charinstance[target])
{
image_blend = c_white;
darkify = 0;
}
}
chartarget = 3;
if (global.chapter == 3 && i_ex(obj_knight_enemy) && !i_ex(obj_knight_roaring2))
{
if (obj_knight_enemy.aoedamage == false)
{
if (target == 0)
{
if (global.hp[2] > 0 && global.hp[3] > 0)
target = choose(1, 2);
else if (global.hp[2] > 0)
target = 1;
else if (global.hp[3] > 0)
target = 2;
}
if (obj_knight_enemy.myattackchoice != 13)
{
if (global.chararmor1[1] == 23 || global.chararmor2[1] == 23 || global.chararmor1[2] == 23 || global.chararmor2[2] == 23 || global.chararmor1[3] == 23 || global.chararmor2[3] == 23)
{
obj_knight_enemy.damagecounter++;
if (obj_knight_enemy.damagecounter < 3)
{
if (global.hp[1] > 0 && (global.chararmor1[1] == 23 || global.chararmor2[1] == 23))
target = 0;
if (global.hp[2] > 0 && (global.chararmor1[2] == 23 || global.chararmor2[2] == 23))
target = 1;
if (global.hp[3] > 0 && (global.chararmor1[3] == 23 || global.chararmor2[3] == 23))
target = 2;
}
else
{
target = choose(0, 1, 2);
repeat (2)
{
if (global.hp[1] < 1 && target == 0)
target++;
if (global.hp[2] < 1 && target == 1)
target++;
if (global.hp[3] < 1 && target == 2)
target++;
if (target > 2)
target = 0;
}
if (target == 0 && (global.chararmor1[1] == 23 || global.chararmor2[1] == 23))
{
}
else if (target == 1 && (global.chararmor1[2] == 23 || global.chararmor2[2] == 23))
{
}
else if (target == 2 && (global.chararmor1[3] == 23 || global.chararmor2[3] == 23))
{
... (0.66, false, true);
|
|
150
|
global.inv = global.invc * 30;
|
|
151
|
instance_destroy();
|
|
152
|
}
|