Deltarune (Chapter 3) script viewer

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gml_Object_obj_roaringknight_quickslash_attack_Other_12

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1
x = obj_growtangle.x - abs(x - obj_growtangle.x);
2
image_xscale = abs(image_xscale) * -1;
3
if (image_alpha == 0)
4
{
5
    knight.image_alpha = 0;
6
    image_alpha = 1;
7
}
8
if (image_index >= 4)
9
    image_index = 1;
10
else
11
    image_index = 4;
12
animtimer = 0;
13
slash_anim_count++;
14
if (final_slash_anim)
15
    recoil = 6;
16
else
17
    x += 2;
18
aetimer = -1;