x = obj_growtangle.x - abs(x - obj_growtangle.x); image_xscale = abs(image_xscale) * -1; if (image_alpha == 0) { knight.image_alpha = 0; image_alpha = 1; } if (image_index >= 4) image_index = 1; else image_index = 4; animtimer = 0; slash_anim_count++; if (final_slash_anim) recoil = 6; else x += 2; aetimer = -1;