|
1
|
safe_delete(obj_rhythmgame_chart);
|
|
2
|
safe_delete(obj_rhythmgame_effects);
|
|
3
|
safe_delete(obj_music_event_manager);
|
|
4
|
safe_delete(obj_rhythmgame_performer);
|
|
5
|
safe_delete(obj_rhythmgame_spotlights);
|
|
6
|
safe_delete(obj_rhythmgame_crowd);
|
|
7
|
with (obj_rhythmgame_spotlight_solo)
|
|
8
|
instance_destroy();
|
|
9
|
if (v_ex("silhouette_surf") && surface_exists(silhouette_surf))
|
|
10
|
surface_free(silhouette_surf);
|
|
11
|
if (i_ex(obj_tenna_enemy) && v_ex("tenna_boss") && tenna_boss)
|
|
12
|
{
|
|
13
|
mus_volume(track1_instance, 1, 0);
|
|
14
|
mus_volume(track2_instance, 0, 0);
|
|
15
|
if (speed_modifier == 2 && hurt_counter == 0)
|
|
16
|
obj_tenna_enemy.completedrhythmwithouttakingdamage = 1;
|
|
17
|
if (speed_modifier == 2.5 && hurt_counter == 0)
|
|
18
|
obj_tenna_enemy.completedrhythmwithouttakingdamage2 = 1;
|
|
19
|
}
|
|
20
|
if (v_ex("lyric_surface") && surface_exists(lyric_surface))
|
|
21
|
surface_free(lyric_surface);
|
|
22
|
if (v_ex("lyric_sprite") && sprite_exists(lyric_sprite[0]))
|
|
23
|
sprite_delete(lyric_sprite[0]);
|
|
24
|
if (v_ex("lyric_sprite") && sprite_exists(lyric_sprite[1]))
|
|
25
|
sprite_delete(lyric_sprite[1]);
|