Deltarune (Chapter 3) script viewer

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gml_Object_obj_rhythmgame_chart_Create_0

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1
for (i = 0; i < 5; i++)
2
    remtrackpos[i] = 0;
3
song_initialized = 0;
4
loadsong = 1;
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missnotetimer = 0;
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missnotecon = 0;
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invc = 0;
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hurt_flash = 0;
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tenna_boss = global.chapter == 3 && i_ex(obj_tenna_enemy);
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minnote = 0;
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trackpos = 0;
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maxnote = 0;
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buffer[0] = 0;
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buffer[1] = 0;
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buffer[2] = 0;
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pressedtimer[0] = 10;
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pressedtimer[1] = 10;
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pressedtimer[2] = 10;
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bpm = 230;
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notespacing = 60 / bpm;
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meter = notespacing * 4;
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startoffset = 0;
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lineA = 0;
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lineB = 0;
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oneAtATime = true;
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hold_start[0] = 0;
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hold_end[0] = 0;
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hold_start[1] = 0;
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hold_end[1] = 0;
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hold_start[2] = 0;
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hold_end[2] = 0;
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heldnote[0] = 0;
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heldnote[1] = 0;
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heldnote[2] = 0;
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hold_score = 0;
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total_score = 0;
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score_scale = 2;
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fame = 5000;
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max_score = 25000;
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auto_play = false;
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combo = 0;
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great = 0;
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good = 0;
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okay = 0;
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miss = 0;
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loop = false;
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last_score[0] = 0;
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last_score[1] = 0;
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last_score[2] = 0;
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last_score[3] = 0;
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last_score[4] = 0;
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chart_start = 0;
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chart_end = 0;
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goodScore = 0;
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maxScore = 0;
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track1 = -1;
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track2 = -1;
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track1_instance = -1;
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track2_instance = -1;
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instrument = 0;
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bottomy = cameray() + 270;
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note_hit_timer[0] = 0;
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note_hit_timer[1] = 0;
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note_hit_timer[2] = 0;
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masher = 0;
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con = -1;
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mash_hit = -1;
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mash_speed = 3;
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cooldown = 0;
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current_note = 1;
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last_note = 0;
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fade = 1;
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notex = 1;
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note_streak = 0;
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trackstart = 0;
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track_length = 135.652;
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paused = false;
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rhythmgame = -4;
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brightness = 1;
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target_brightness = 1;
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camy = 0;
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camx = 0;