for (i = 0; i < 5; i++) remtrackpos[i] = 0; song_initialized = 0; loadsong = 1; missnotetimer = 0; missnotecon = 0; invc = 0; hurt_flash = 0; tenna_boss = global.chapter == 3 && i_ex(obj_tenna_enemy); minnote = 0; trackpos = 0; maxnote = 0; buffer[0] = 0; buffer[1] = 0; buffer[2] = 0; pressedtimer[0] = 10; pressedtimer[1] = 10; pressedtimer[2] = 10; bpm = 230; notespacing = 60 / bpm; meter = notespacing * 4; startoffset = 0; lineA = 0; lineB = 0; oneAtATime = true; hold_start[0] = 0; hold_end[0] = 0; hold_start[1] = 0; hold_end[1] = 0; hold_start[2] = 0; hold_end[2] = 0; heldnote[0] = 0; heldnote[1] = 0; heldnote[2] = 0; hold_score = 0; total_score = 0; score_scale = 2; fame = 5000; max_score = 25000; auto_play = false; combo = 0; great = 0; good = 0; okay = 0; miss = 0; loop = false; last_score[0] = 0; last_score[1] = 0; last_score[2] = 0; last_score[3] = 0; last_score[4] = 0; chart_start = 0; chart_end = 0; goodScore = 0; maxScore = 0; track1 = -1; track2 = -1; track1_instance = -1; track2_instance = -1; instrument = 0; bottomy = cameray() + 270; note_hit_timer[0] = 0; note_hit_timer[1] = 0; note_hit_timer[2] = 0; masher = 0; con = -1; mash_hit = -1; mash_speed = 3; cooldown = 0; current_note = 1; last_note = 0; fade = 1; notex = 1; note_streak = 0; trackstart = 0; track_length = 135.652; paused = false; rhythmgame = -4; brightness = 1; target_brightness = 1; camy = 0; camx = 0;