Deltarune (Chapter 3) script viewer

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gml_Object_obj_prize_shine_Draw_0

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1
draw_set_blend_mode(bm_add);
2
if (length < max_length)
3
    length = min(length + 10, max_length);
4
for (i = 0; i < 6; i++)
5
    scr_draw_beam_color(x, y, length, 15, angleA + (i * 60), c_yellow, 0, 1, 0);
6
for (i = 0; i < 5; i++)
7
    scr_draw_beam_color(x, y, length, 25, angleB + (i * 72), c_yellow, 0, 1, 0);
8
draw_set_blend_mode(bm_normal);
9
angleA += 4;
10
angleB -= 5;