|
1
|
if (global.monster[myself] == 1)
|
|
2
|
{
|
|
3
|
if (global.mnfight == 1 && talked == 0)
|
|
4
|
{
|
|
5
|
if (global.mercymod[myself] < 100)
|
|
6
|
scr_randomtargetscr_randomtarget
function scr_randomtarget()
{
abletotarget = 1;
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0)
abletotarget = 0;
mytarget = choose(0, 1, 2);
if (abletotarget == 1)
{
while (global.charcantarget[mytarget] == 0)
mytarget = choose(0, 1, 2);
}
else
{
mytarget = 3;
}
global.targeted[mytarget] = 1;
if (global.chapter >= 2 && mytarget != 3)
{
if (global.charcantarget[0])
global.targeted[0] = 1;
if (global.charcantarget[1])
global.targeted[1] = 1;
if (global.charcantarget[2])
global.targeted[2] = 1;
mytarget = 4;
}
} ();
|
|
7
|
if (!instance_exists(obj_darkener))
|
|
8
|
instance_create(0, 0, obj_darkener);
|
|
9
|
global.typer = 50;
|
|
10
|
global.msg[0] = stringsetloc( " ", "obj_ponman_enemy_slash_Step_0_gml_10_0" );
|
|
11
|
g = scr_enemyblconscr_enemyblcon
function scr_enemyblcon(arg0, arg1, arg2)
{
if (arg2 == 0)
{
mywriter = instance_create(arg0, arg1, obj_writer);
return mywriter;
}
if (arg2 == 1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
return myblcon;
}
if (arg2 == 2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v;
return myblcon;
}
if (arg2 == 3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
return myblcon;
}
if (arg2 == 4)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.image_index = 0;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 5)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.image_index = 1;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 6)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_clubs;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 7)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_r;
myblcon.image_index = 2;
myblcon.image_speed = 0;
return myblcon;
}
if (arg2 == 8)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long_tall;
return myblcon;
}
if (arg2 == 10)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_long;
myblcon.auto_length = 1;
return myblcon;
}
if (arg2 == 11)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_left;
return myblcon;
}
if (arg2 == 12)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right;
return myblcon;
}
if (arg2 == 12.1)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right2;
return myblcon;
}
if (arg2 == 12.2)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right3;
return myblcon;
}
if (arg2 == 12.3)
{
myblcon = instance_create(arg0, arg1, obj_battleblcon);
myblcon.sprite_index = spr_battleblcon_v2_right4;
return myblcon;
}
if (arg2 == 12.4)
{
... (x - 160, y, 3);
|
|
12
|
with (g.mywriter)
|
|
13
|
instance_destroy();
|
|
14
|
with (g)
|
|
15
|
instance_destroy();
|
|
16
|
talked = 1;
|
|
17
|
talktimer = 0;
|
|
18
|
}
|
|
19
|
if (talked == 1 && global.mnfight == 1)
|
|
20
|
{
|
|
21
|
rtimer = 0;
|
|
22
|
scr_blconskipscr_blconskip
function scr_blconskip(arg0)
{
if (arg0 >= 0)
{
if (button1_p() && talktimer > arg0)
talktimer = talkmax;
talktimer += 1;
if (talktimer >= talkmax)
{
with (obj_writer)
instance_destroy();
global.mnfight = 1.5;
}
}
else if (arg0 == -1)
{
if (instance_exists(obj_writer) == false)
global.mnfight = 1.5;
}
else if (arg0 == -2)
{
talktimer += 1;
if (talktimer > 15)
talktimer = talkmax;
if (talktimer >= talkmax)
{
with (obj_writer)
instance_destroy();
global.mnfight = 1.5;
}
}
} (5);
|
|
23
|
if (global.mnfight == 2)
|
|
24
|
{
|
|
25
|
if (!instance_exists(obj_moveheart))
|
|
26
|
scr_moveheartscr_moveheart
function scr_moveheart()
{
global.inv = 0;
return instance_create(obj_herokris.x + 10, obj_herokris.y + 40, obj_moveheart);
} ();
|
|
27
|
if (!instance_exists(obj_growtangle))
|
|
28
|
instance_create(__view_get(e__VW.XView, 0) + 320, __view_get(e__VW.YView, 0) + 170, obj_growtangle);
|
|
29
|
}
|
|
30
|
}
|
|
31
|
if (global.mnfight == 2 && attacked == 0)
|
|
32
|
{
|
|
33
|
rtimer += 1;
|
|
34
|
if (rtimer == 12)
|
|
35
|
{
|
|
36
|
global.turntimer = 150;
|
|
37
|
pontotal = scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} ();
|
|
38
|
for (i = 0; i < 3; i += 1)
|
|
39
|
{
|
|
40
|
if (global.monster[i] == 1 && global.mercymod[i] >= 100)
|
|
41
|
pontotal -= 1;
|
|
42
|
}
|
|
43
|
if (pontotal == 3)
|
|
44
|
maxshot = 3;
|
|
45
|
if (pontotal == 2)
|
|
46
|
maxshot = 4;
|
|
47
|
if (pontotal == 1)
|
|
48
|
maxshot = 5;
|
|
49
|
if (pontotal <= 0)
|
|
50
|
{
|
|
51
|
global.turntimer = 10;
|
|
52
|
maxshot = 6;
|
|
53
|
}
|
|
54
|
shotcount = 0;
|
|
55
|
totalshotcount = 0;
|
|
56
|
activetimer = 1;
|
|
57
|
shotbuffer = 8;
|
|
58
|
if (global.mercymod[myself] < 100)
|
|
59
|
eyecon = 20;
|
|
60
|
turns += 1;
|
|
61
|
attacked = 1;
|
|
62
|
global.typer = 6;
|
|
63
|
global.fc = 0;
|
|
64
|
rr = choose(0, 1, 2, 3, 4);
|
|
65
|
if (rr == 0)
|
|
66
|
global.battlemsg[0] = stringsetloc(* Ponman advances one step at a time."* Ponman advances one step at a time.", "obj_ponman_enemy_slash_Step_0_gml_64_0" );
|
|
67
|
if (rr == 1)
|
|
68
|
global.battlemsg[0] = stringsetloc(* Ponman listens politely,Delay 11 despite having no ears."* Ponman listens politely^1, despite having no ears.", "obj_ponman_enemy_slash_Step_0_gml_65_0" );
|
|
69
|
if (rr == 2)
|
|
70
|
global.battlemsg[0] = stringsetloc(* Ponman seems hypnotized by your idle animation."* Ponman seems hypnotized by your idle animation.", "obj_ponman_enemy_slash_Step_0_gml_66_0" );
|
|
71
|
if (rr == 3)
|
|
72
|
global.battlemsg[0] = stringsetloc(* Ponman gazes enigmatically."* Ponman gazes enigmatically.", "obj_ponman_enemy_slash_Step_0_gml_67_0" );
|
|
73
|
if (rr == 4)
|
|
74
|
global.battlemsg[0] = stringsetloc(* Smells like a pawn shop."* Smells like a pawn shop.", "obj_ponman_enemy_slash_Step_0_gml_68_0" );
|
|
75
|
if (global.monsterstatus[myself] == 1)
|
|
76
|
global.battlemsg[0] = stringsetloc(* Ponman can't keep its eye open."* Ponman can't keep its eye open.", "obj_ponman_enemy_slash_Step_0_gml_69_0" );
|
|
77
|
if (global.monsterhp[myself] <= (global.monstermaxhp[myself] / 3))
|
|
78
|
global.battlemsg[0] = stringsetloc(* Ponman looks dilated."* Ponman looks dilated.", "obj_ponman_enemy_slash_Step_0_gml_70_0" );
|
|
79
|
if (global.mercymod[myself] >= global.mercymax[myself])
|
|
80
|
global.msg[0] = stringsetloc(* Ponman is sleeping soundly."* Ponman is sleeping soundly.", "obj_ponman_enemy_slash_Step_0_gml_71_0" );
|
|
81
|
if (global.monstercomment[myself] == "(Sleepy)")
|
|
82
|
global.msg[0] = stringsetloc(* The enemies became SLEEPY from Ralsei's lullaby!"* The enemies became SLEEPY from Ralsei's lullaby!", "obj_ponman_enemy_slash_Step_0_gml_72_0" );
|
|
83
|
}
|
|
84
|
else
|
|
85
|
{
|
|
86
|
global.turntimer = 120;
|
|
87
|
}
|
|
88
|
}
|
|
89
|
if (global.mnfight == 2)
|
|
90
|
{
|
|
91
|
if (global.turntimer <= 1)
|
|
92
|
{
|
|
93
|
if (battlecancel == 1)
|
|
94
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 100);
|
|
95
|
if (battlecancel == 2)
|
|
96
|
{
|
|
97
|
with (obj_battlecontroller)
|
|
98
|
noreturn = 1;
|
|
99
|
con = 1;
|
|
100
|
battlecancel = 3;
|
|
101
|
}
|
|
102
|
}
|
|
103
|
}
|
|
104
|
}
|
|
105
|
if (global.myfight == 3)
|
|
106
|
{
|
|
107
|
xx = __view_get(e__VW.XView, 0);
|
|
108
|
yy = __view_get(e__VW.YView, 0);
|
|
109
|
if (acting == 1 && actcon == 0)
|
|
110
|
{
|
|
111
|
actcon = 1;
|
|
112
|
global.msg[0] = stringsetloc(* PONMAN - AT 8 DF 0 * Its nucleus doubles as an eyespot.Wait for inputClose Message"* PONMAN - AT 8 DF 0&* Its nucleus doubles as an eyespot./%", "obj_ponman_enemy_slash_Step_0_gml_106_0" );
|
|
113
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
114
|
}
|
|
115
|
if (acting == 2 && actcon == 0)
|
|
116
|
{
|
|
117
|
global.msg[0] = stringsetloc(* You whispered goodnight to Ponman.Delay 11 * It fell asleep...Wait for inputClose Message"* You whispered goodnight to Ponman^1.&* It fell asleep.../%", "obj_ponman_enemy_slash_Step_0_gml_114_0" );
|
|
118
|
sleeping = 1;
|
|
119
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 100);
|
|
120
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
121
|
actcon = 1;
|
|
122
|
}
|
|
123
|
if (acting == 3 && actcon == 0)
|
|
124
|
{
|
|
125
|
snd_pause(global.batmusic[1]);
|
|
126
|
if (lullabied == 0)
|
|
127
|
{
|
|
128
|
singy = snd_play(snd_ralseising1);
|
|
129
|
with (object_index)
|
|
130
|
lullabied = 1;
|
|
131
|
}
|
|
132
|
else
|
|
133
|
{
|
|
134
|
singy = snd_play(snd_ralseising2);
|
|
135
|
with (object_index)
|
|
136
|
lullabied = 0;
|
|
137
|
}
|
|
138
|
global.msg[0] = stringsetloc(* Ralsei sang a soft and entrancing lullaby!Wait for inputClose Message"* Ralsei sang a soft and entrancing lullaby!/%", "obj_ponman_enemy_slash_Step_0_gml_134_0" );
|
|
139
|
with (obj_heroralsei)
|
|
140
|
visible = 0;
|
|
141
|
ralsing = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (obj_heroralsei.x, obj_heroralsei.y, spr_ralseib_sing);
|
|
142
|
with (ralsing)
|
|
143
|
image_speed = 0.2;
|
|
144
|
lullatimer = 0;
|
|
145
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
146
|
actcon = 10;
|
|
147
|
}
|
|
148
|
if (acting == 4 && actcon == 0)
|
|
149
|
{
|
|
150
|
actcon = 1;
|
|
151
|
global.msg[0] = stringsetloc(* You and Ralsei warned Ponman about Susie.Delay 11 * The enemy went on guard...Wait for inputClose Message"* You and Ralsei warned Ponman about Susie^1.&* The enemy went on guard.../%", "obj_ponman_enemy_slash_Step_0_gml_150_0" );
|
|
152
|
if (scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} () > 1)
|
|
153
|
global.msg[0] = stringsetloc(* You and Ralsei warned the enemies about Susie.Delay 11 * Everyone went on guard.Wait for inputClose Message"* You and Ralsei warned the enemies about Susie^1.&* Everyone went on guard./%", "obj_ponman_enemy_slash_Step_0_gml_152_0" );
|
|
154
|
for (i = 0; i < 3; i += 1)
|
|
155
|
{
|
|
156
|
global.monstercomment[i] = "(Warned)";
|
|
157
|
global.automiss[i] = 1;
|
|
158
|
}
|
|
159
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
160
|
}
|
|
161
|
if (actcon == 1 && !instance_exists(obj_writer))
|
|
162
|
{
|
|
163
|
actcon = 0;
|
|
164
|
scr_attackphasescr_attackphase
function scr_attackphase()
{
with (obj_battlecontroller)
{
techwon = 0;
if (scr_monsterpop() == 0)
techwon = 1;
if (techwon == 1)
scr_wincombat();
if (techwon == 0)
{
for (__hiti = 0; __hiti < 3; __hiti++)
global.hittarget[__hiti] = 0;
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (fightphase == 1)
{
global.myfight = 1;
instance_create(xx + 2, yy + 365, obj_attackpress);
}
else
{
global.myfight = 4;
instance_create(0, 0, obj_spellphase);
}
}
}
} ();
|
|
165
|
}
|
|
166
|
if (actcon == 10)
|
|
167
|
{
|
|
168
|
lullatimer += 1;
|
|
169
|
if (lullatimer >= 30)
|
|
170
|
actcon = 11;
|
|
171
|
}
|
|
172
|
if (actcon == 11 && instance_exists(obj_writer) == false)
|
|
173
|
{
|
|
174
|
with (ralsing)
|
|
175
|
instance_destroy();
|
|
176
|
with (obj_heroralsei)
|
|
177
|
visible = 1;
|
|
178
|
snd_stop(singy);
|
|
179
|
snd_resume(global.batmusic[1]);
|
|
180
|
global.msg[0] = stringsetloc(* PONMAN fell asleep!Delay 11 * The enemies became TIRED!Wait for inputClose Message"* PONMAN fell asleep^1!&* The enemies became TIRED!/%", "obj_ponman_enemy_slash_Step_0_gml_186_0" );
|
|
181
|
if (scr_monsterpopscr_monsterpop
function scr_monsterpop()
{
return global.monster[0] + global.monster[1] + global.monster[2];
} () > 1 && scr_havecharscr_havechar
function scr_havechar(arg0)
{
var checker = arg0;
if (checker == "susie" || checker == "su" || checker == "s")
checker = 2;
if (checker == "ralsei" || checker == "ra" || checker == "r")
checker = 3;
if (checker == "noelle" || checker == "no" || checker == "n")
checker = 4;
_rreturn = 0;
if (global.char[0] == checker)
_rreturn = 1;
if (global.char[1] == checker)
_rreturn = 1;
if (global.char[2] == checker)
_rreturn = 1;
return _rreturn;
} (2))
|
|
182
|
{
|
|
183
|
for (dx = 0; dx < 3; dx += 1)
|
|
184
|
{
|
|
185
|
if (global.char[dx] == 2)
|
|
186
|
{
|
|
187
|
if (global.charcond[dx] != 5)
|
|
188
|
{
|
|
189
|
global.charcond[dx] = 5;
|
|
190
|
global.faceaction[dx] = 9;
|
|
191
|
global.charmove[dx] = 0;
|
|
192
|
global.msg[0] = stringsetloc(* PONMAN fell asleep!Delay 11 * SUSIE fell asleep!Delay 11 * The enemies became TIRED!Wait for inputClose Message"* PONMAN fell asleep^1!&* SUSIE fell asleep^1!&* The enemies became TIRED!/%", "obj_ponman_enemy_slash_Step_0_gml_198_0" );
|
|
193
|
}
|
|
194
|
}
|
|
195
|
}
|
|
196
|
}
|
|
197
|
sleeping = 1;
|
|
198
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
with (obj_dmgwriter)
{
if (type == 5 && mercytimer < 8)
_playsound = 0;
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 100);
|
|
199
|
with (obj_monsterparent)
|
|
200
|
{
|
|
201
|
global.monstercomment[myself] = "(Sleepy)";
|
|
202
|
global.monsterstatus[myself] = 1;
|
|
203
|
}
|
|
204
|
scr_battletext_defaultscr_battletext_default
function scr_battletext_default()
{
global.fc = 0;
global.typer = 4;
scr_battletext();
return battlewriter;
} ();
|
|
205
|
actcon = 1;
|
|
206
|
}
|
|
207
|
}
|
|
208
|
if (global.myfight == 7)
|
|
209
|
hspeed = 15;
|
|
210
|
if (sleeping == 1)
|
|
211
|
eyecon = 999;
|
|
212
|
if (eyecon == 0)
|
|
213
|
{
|
|
214
|
eye_angle = 180 + (sin(siner / 8) * 30);
|
|
215
|
if (eye_radius < 8)
|
|
216
|
eye_radius += 2;
|
|
217
|
else
|
|
218
|
eye_radius = 8;
|
|
219
|
if (addup == 0)
|
|
220
|
image_index = 1;
|
|
221
|
else
|
|
222
|
image_index = 3;
|
|
223
|
if (eye_angle > 200)
|
|
224
|
{
|
|
225
|
image_index = 0;
|
|
226
|
addup = 1;
|
|
227
|
}
|
|
228
|
if (eye_angle < 160)
|
|
229
|
{
|
|
230
|
image_index = 2;
|
|
231
|
addup = 0;
|
|
232
|
}
|
|
233
|
}
|
|
234
|
if (eyecon == 10)
|
|
235
|
{
|
|
236
|
activetimer = 0;
|
|
237
|
with (obj_regularbullet)
|
|
238
|
{
|
|
239
|
active = 0;
|
|
240
|
image_alpha -= 0.1;
|
|
241
|
}
|
|
242
|
image_index = 0;
|
|
243
|
eye_radius *= 0.7;
|
|
244
|
if (abs(eye_radius) < 0.5)
|
|
245
|
{
|
|
246
|
eye_radius = 0;
|
|
247
|
eye_angle = 0;
|
|
248
|
}
|
|
249
|
if (global.turntimer <= 1)
|
|
250
|
eyecon = 0;
|
|
251
|
}
|
|
252
|
if (eyecon == 20)
|
|
253
|
{
|
|
254
|
if (spinspeed < 10)
|
|
255
|
spinspeed += 1;
|
|
256
|
if (pontotal > 1)
|
|
257
|
siner += (spinspeed / 8);
|
|
258
|
else
|
|
259
|
siner += (spinspeed / 20);
|
|
260
|
eye_angle = 180 + (sin(siner / 8) * 70);
|
|
261
|
if (eye_radius < 8)
|
|
262
|
eye_radius += 1;
|
|
263
|
grandbuffer -= 1;
|
|
264
|
if (instance_exists(obj_heart))
|
|
265
|
x_angle = point_direction(eyex + 28 + x, eyey + 32 + y, obj_heart.x + 8, obj_heart.y + 8);
|
|
266
|
else
|
|
267
|
x_angle = 0;
|
|
268
|
if (abs(x_angle - eye_angle) < 25 && eye_angle >= 120 && eye_angle <= 240)
|
|
269
|
{
|
|
270
|
if (shotbuffer < 0 && shotcount < 3 && totalshotcount < maxshot)
|
|
271
|
{
|
|
272
|
shotcount += 1;
|
|
273
|
if (pontotal == 2)
|
|
274
|
shotcount += 1;
|
|
275
|
if (pontotal == 3)
|
|
276
|
shotcount += 1;
|
|
277
|
if (shotcount >= 3)
|
|
278
|
{
|
|
279
|
totalshotcount += 1;
|
|
280
|
shotcount = 0;
|
|
281
|
if (pontotal == 1)
|
|
282
|
shotbuffer = 10;
|
|
283
|
if (pontotal == 2)
|
|
284
|
shotbuffer = 13;
|
|
285
|
if (pontotal == 3)
|
|
286
|
shotbuffer = 22;
|
|
287
|
}
|
|
288
|
if (totalshotcount >= maxshot)
|
|
289
|
maxtimer = 1;
|
|
290
|
snd_play(snd_hurt1);
|
|
291
|
bul = instance_create(eyex + 28 + x, eyey + 32 + y, obj_regularbullet);
|
|
292
|
bul.speed = 2;
|
|
293
|
bul.timepoints = 2.5;
|
|
294
|
bul.target = mytarget;
|
|
295
|
bul.damage = global.monsterat[myself] * 5;
|
|
296
|
bul.friction = -0.11;
|
|
297
|
if (pontotal == 1)
|
|
298
|
bul.friction = -0.12;
|
|
299
|
bul.direction = eye_angle;
|
|
300
|
with (bul)
|
|
301
|
{
|
|
302
|
sprite_index = spr_diamondbullet;
|
|
303
|
image_angle = direction;
|
|
304
|
}
|
|
305
|
}
|
|
306
|
}
|
|
307
|
if (maxtimer > 0)
|
|
308
|
maxtimer += 1;
|
|
309
|
if (global.turntimer < 10)
|
|
310
|
eyecon = 10;
|
|
311
|
}
|
|
312
|
siner += 1;
|
|
313
|
shotbuffer -= 1;
|
|
314
|
if (becomesleep == 1)
|
|
315
|
{
|
|
316
|
eyecon = 999;
|
|
317
|
sleeping = 1;
|
|
318
|
becomesleep = 0;
|
|
319
|
sleep_index = 5;
|
|
320
|
}
|
|
321
|
if (eye_angle < 0)
|
|
322
|
eye_angle += 360;
|
|
323
|
if (eye_angle > 360)
|
|
324
|
eye_angle -= 360;
|
|
325
|
eyex = lengthdir_x(eye_radius, eye_angle);
|
|
326
|
eyey = lengthdir_y(eye_radius, eye_angle);
|
|
327
|
|
|
328
|
enum e__VW
|
|
329
|
{
|
|
330
|
XView,
|
|
331
|
YView,
|
|
332
|
WView,
|
|
333
|
HView,
|
|
334
|
Angle,
|
|
335
|
HBorder,
|
|
336
|
VBorder,
|
|
337
|
HSpeed,
|
|
338
|
VSpeed,
|
|
339
|
Object,
|
|
340
|
Visible,
|
|
341
|
XPort,
|
|
342
|
YPort,
|
|
343
|
WPort,
|
|
344
|
HPort,
|
|
345
|
Camera,
|
|
346
|
SurfaceID
|
|
347
|
}
|